pub mod camera;
pub mod structs;
pub mod model;
pub mod loader;
pub mod shader;
pub mod state;
pub mod texture;
pub mod window;
pub mod prefabs;
pub mod primitives;
pub mod collision;
pub mod event;
pub mod resources;
pub mod instance;
mod render;
pub mod prelude {
pub use crate::{
instance::{Instance,InstanceRaw},
event::{run_event_loop,delta_time_to_seconds},
state::State,
structs::Vertex,
camera::Camera,
resources::*
};
#[cfg(target_arch = "wasm32")]
pub use wasm_bindgen::prelude::*;
pub use winit::event::{ElementState, KeyboardInput, VirtualKeyCode};
}