1use glam::dvec2;
2use vert::{
3 elements::{Color, Transform},
4 modules::{
5 batteries::GraphicsSettingsController,
6 ui::{Align, Board, BoardInput, Len, MainAlign, Padding},
7 DefaultDependencies, DefaultModules, Schedule,
8 },
9 utils::Timing,
10 AppBuilder, Module,
11};
12
13fn main() {
14 let mut app = AppBuilder::new();
15 app.add_plugin(DefaultModules);
16 app.add::<GraphicsSettingsController>();
17 app.add::<MyApp>();
18 app.run().unwrap();
19}
20
21struct MyApp {
22 deps: DefaultDependencies,
23 ui: Board,
24}
25
26impl Module for MyApp {
27 type Config = ();
28
29 type Dependencies = DefaultDependencies;
30
31 fn new(_config: Self::Config, mut deps: Self::Dependencies) -> anyhow::Result<Self> {
32 deps.bloom.settings_mut().activated = false;
33
34 Ok(MyApp {
35 deps,
36 ui: Board::new(dvec2(800.0, 800.0)),
37 })
38 }
39
40 fn intialize(handle: vert::Handle<Self>) -> anyhow::Result<()> {
41 let scheduler = handle.deps.scheduler.get_mut();
42 scheduler.register(handle, Schedule::Update, Timing::DEFAULT, Self::update);
43
44 Ok(())
45 }
46}
47
48impl MyApp {
49 fn update(&mut self) {
50 self.deps.gizmos.draw_xyz();
51 self.deps
52 .color_mesh
53 .draw_cubes(&[Transform::new(1.0, 1.0, 1.0)], None);
54 self.ui.start_frame(
55 BoardInput::from_input_module(&self.deps.input),
56 self.deps.ctx.size_dvec2(),
57 );
58
59 let mut parent = self.ui.add_div("Parent", None);
60 parent.width(Len::PARENT);
61 parent.height(Len::PARENT);
62 parent.main_align = MainAlign::Center;
63 parent.cross_align = Align::Center;
64 parent.color = Color::RED;
65 let parent = Some(parent.id);
66
67 let mut rect = self.ui.add_div("rect", parent);
68 rect.width(Len::px(400.0));
69 rect.height(Len::px(400.0));
70 rect.padding = Padding::new()
71 .left(Len::px(50.0))
72 .top(Len::px(50.0))
73 .right(Len::parent(0.5));
74 rect.color = Color::BLACK;
75 rect.main_align = MainAlign::End;
76 let rect = Some(rect.id);
77
78 let mut inner = self.ui.add_div("inner", rect);
79 inner.width(Len::PARENT);
80 inner.height(Len::px(200.0));
81 inner.color = Color::WHITE;
82
83 self.ui.end_frame(&mut self.deps.ui.fonts);
84 self.deps.ui.ui_renderer.draw_ui_board(&self.ui);
85 }
86}