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// This file is where Vulkan is set up (`Vera::create()`) and actions are handled (`show()`, `save()`, etc.)
// const hotlibdir: &str = std::env::current_dir().unwrap().join("target/debug").to_str().unwrap();

// pub mod elements;
// pub use elements::*;
pub mod transform;
pub use transform::*;
pub mod shape;
pub use shape::*;

use vulkano::descriptor_set::allocator::StandardDescriptorSetAllocator;
use vulkano::descriptor_set::{PersistentDescriptorSet, WriteDescriptorSet};

use std::sync::Arc;
use std::time::Instant;

use vulkano::buffer::{Buffer, BufferCreateInfo, BufferUsage, Subbuffer};
use vulkano::command_buffer::allocator::StandardCommandBufferAllocator;
use vulkano::command_buffer::{
    AutoCommandBufferBuilder, CommandBufferUsage, CopyBufferInfo, PrimaryAutoCommandBuffer,
    PrimaryCommandBufferAbstract, RenderPassBeginInfo, SubpassContents, CommandBufferExecFuture,
};
use vulkano::device::physical::{PhysicalDevice, PhysicalDeviceType};
use vulkano::device::{
    Device, DeviceCreateInfo, DeviceExtensions, Queue, QueueCreateInfo, QueueFlags,
};
use vulkano::image::view::ImageView;
use vulkano::image::{ImageUsage, SwapchainImage};
use vulkano::instance::{Instance, InstanceCreateInfo};
use vulkano::memory::allocator::{
    AllocationCreateInfo, GenericMemoryAllocator, MemoryUsage, StandardMemoryAllocator,
};
use vulkano::pipeline::graphics::input_assembly::InputAssemblyState;
use vulkano::pipeline::graphics::vertex_input::Vertex;
use vulkano::pipeline::graphics::viewport::{Viewport, ViewportState};
use vulkano::pipeline::{ComputePipeline, GraphicsPipeline, Pipeline, PipelineBindPoint};
use vulkano::render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass};
use vulkano::shader::ShaderModule;
use vulkano::swapchain::{
    self, AcquireError, Surface, Swapchain, SwapchainCreateInfo, SwapchainCreationError,
    SwapchainPresentInfo, PresentFuture, SwapchainAcquireFuture,
};
use vulkano::sync::future::{FenceSignalFuture, JoinFuture};
use vulkano::sync::{self, FlushError, GpuFuture};
use vulkano::Version;
use vulkano_win::VkSurfaceBuild;

use winit::dpi::LogicalSize;
use winit::event::{Event, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::platform::run_return::EventLoopExtRunReturn;
use winit::window::{Window, WindowBuilder};

pub struct Vera {
    pub event_loop: EventLoop<()>,
    pub vk: Vk,
}

pub struct Vk {
    // -----
    library: Arc<vulkano::VulkanLibrary>,
    required_extensions: vulkano::instance::InstanceExtensions,
    instance: Arc<Instance>,
    surface: Arc<Surface>,
    window: Arc<Window>,

    device_extensions: DeviceExtensions,
    physical_device: Arc<PhysicalDevice>,
    queue_family_index: u32,
    device: Arc<Device>,
    queue: Arc<Queue>,

    swapchain: Arc<Swapchain>,
    images: Vec<Arc<SwapchainImage>>,
    render_pass: Arc<RenderPass>,
    framebuffers: Vec<Arc<Framebuffer>>,

    // -----
    memory_allocator: GenericMemoryAllocator<Arc<vulkano::memory::allocator::FreeListAllocator>>,
    command_buffer_allocator: StandardCommandBufferAllocator,
    descriptor_set_allocator: StandardDescriptorSetAllocator,

    // -----
    max_uniform_buffer_size: u32,
    max_storage_buffer_size: u32,

    // -----
    vertex_buffer: Subbuffer<[Veratex]>,
    staging_vertex_buffer: Subbuffer<[Veratex]>,
    vertex_copy_command_buffer: Arc<PrimaryAutoCommandBuffer>,
    vertex_copy_fence: Option<Arc<FenceSignalFuture<CommandBufferExecFuture<sync::future::NowFuture>>>>,

    // -----
    uniform_buffer: Subbuffer<[UniformData]>,
    staging_uniform_buffer: Subbuffer<[UniformData]>,
    uniform_copy_command_buffer: Arc<PrimaryAutoCommandBuffer>,
    uniform_copy_fence: Option<Arc<FenceSignalFuture<CommandBufferExecFuture<sync::future::NowFuture>>>>,
    descriptor_set: Arc<PersistentDescriptorSet>,
    descriptor_set_layout_index: usize,

    // -----
    // uniform_update_cs: Arc<ShaderModule>,
    // uniform_update_pipeline: Arc<ComputePipeline>,
    // uniform_update_command_buffer: Arc<PrimaryAutoCommandBuffer>,

    // -----
    drawing_vs: Arc<ShaderModule>,
    drawing_fs: Arc<ShaderModule>,
    drawing_viewport: Viewport,
    drawing_pipeline: Arc<GraphicsPipeline>,
    drawing_command_buffers: Vec<Arc<PrimaryAutoCommandBuffer>>,
    frames_in_flight: usize,
    drawing_fences: Vec<Option<Arc<FenceSignalFuture<PresentFuture<CommandBufferExecFuture<JoinFuture<Box<dyn GpuFuture>, SwapchainAcquireFuture>>>>>>>,
    previous_drawing_fence_i: u32,

    // -----
    window_resized: bool,
    recreate_swapchain: bool,
    show_count: u32,
}

const PKG_NAME: &str = match option_env!("CARGO_PKG_NAME") {
    Some(v) => v,
    None => "Vera",
};

mod vs {
    vulkano_shaders::shader! {
        ty: "vertex",
        src: r"
            #version 460

            struct uData {
                mat3 model_matrix;
            };
            
            layout(set = 0, binding = 0) buffer UniformData {
                uData data[];
            } buf;

            layout(location = 0) in vec2 position;

            void main() {
                // float angle = 3.14;
                // mat3 matrix = mat3(
                //     2.0*cos(angle), -sin(angle), 0.5,
                //     sin(angle), 2.0*cos(angle), -0.0,
                //     0.0, 0.0, 1.0
                // );
                gl_Position = vec4(vec3(position, 1.0) * buf.data[0].model_matrix, 1.0);
            }
        ",
    }
}

mod fs {
    vulkano_shaders::shader! {
        ty: "fragment",
        src: r"
            #version 460

            layout(location = 0) out vec4 f_color;

            void main() {
                f_color = vec4(1.0, 0.0, 0.0, 1.0);
            }
        ",
    }
}

// TODOCOMPUTEUPDATE
// mod cs {
//     vulkano_shaders::shader! {
//         ty: "compute",
//         src: r"
//             #version 460
// 
//             layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
// 
//             struct uData {
//                 mat3 model_matrix;
//             };
// 
//             layout(set = 0, binding = 0) buffer UniformData {
//                 uData data[];
//             } buf;
// 
//             void main() {
//                 uint idx = gl_GlobalInvocationID.x;
//                 buf.model_matrix[idx] *= 12;
//             }
//         ",
//     }
// }

impl Vera {
    /// Sets up Vera with Vulkan
    /// - `max-vertices` is the maximum number of vertices that will be shown. Increasing this number will enable more vertices, but will allocate more memory (And 2 buffers are allocated for vertices).
    /// - `elements` 
    pub fn create(max_vertices: u64, elements: Vec<Shape>) -> Self {
        // Extensions/instance/event_loop/surface/window/physical_device/queue_family/device/queue/swapchain/images/render_pass/framebuffers
        // ---------------------------------------------------------------------------------------------------------------------------------
        let library = vulkano::VulkanLibrary::new().expect("no local Vulkan library/DLL");
        let required_extensions = vulkano_win::required_extensions(&library);
        let instance = Instance::new(
            library.clone(),
            InstanceCreateInfo {
                application_name: Some("Vera".to_owned()),
                application_version: Version::major_minor(0, 1),
                enabled_extensions: required_extensions,
                ..Default::default()
            },
        )
        .expect("failed to create instance");

        let event_loop = EventLoop::new();
        let surface = WindowBuilder::new()
            .with_inner_size(LogicalSize { width: 800, height: 600 })
            .with_resizable(true)
            .with_title(PKG_NAME)
            .with_transparent(false)
            .build_vk_surface(&event_loop, instance.clone())
            .unwrap();

        let window = surface
            .object()
            .unwrap()
            .clone()
            .downcast::<Window>()
            .unwrap();

        let device_extensions = DeviceExtensions {
            khr_swapchain: true,
            ..DeviceExtensions::empty()
        };

        let (physical_device, queue_family_index) = instance
            .enumerate_physical_devices()
            .expect("failed to enumerate physical devices")
            .filter(|p| p.supported_extensions().contains(&device_extensions))
            .filter_map(|p| {
                p.queue_family_properties()
                    .iter()
                    .enumerate()
                    .position(|(i, q)| {
                        q.queue_flags.contains(QueueFlags::GRAPHICS)
                            && q.queue_flags.contains(QueueFlags::COMPUTE)
                            && q.queue_flags.contains(QueueFlags::TRANSFER)
                            && p.surface_support(i as u32, &surface).unwrap_or(false)
                    })
                    .map(|q| (p, q as u32))
            })
            .min_by_key(|(p, _)| match p.properties().device_type {
                PhysicalDeviceType::DiscreteGpu => 0,
                PhysicalDeviceType::IntegratedGpu => 1,
                PhysicalDeviceType::VirtualGpu => 2,
                PhysicalDeviceType::Cpu => 3,
                _ => 4,
            })
            .expect("no device available");

        let (device, mut queues) = Device::new(
            physical_device.clone(),
            DeviceCreateInfo {
                queue_create_infos: vec![QueueCreateInfo {
                    queue_family_index,
                    ..Default::default()
                }],
                enabled_extensions: device_extensions,
                ..Default::default()
            },
        )
        .expect("failed to create device");
        let queue = queues.next().unwrap();

        let (swapchain, images) = {
            let caps = physical_device
                .surface_capabilities(&surface, Default::default())
                .expect("failed to get surface capabilities");

            let dimensions = window.inner_size();
            let composite_alpha = caps.supported_composite_alpha.into_iter().next().unwrap();
            let image_format = Some(
                physical_device
                    .surface_formats(&surface, Default::default())
                    .unwrap()[0]
                    .0,
            );

            Swapchain::new(
                device.clone(),
                surface.clone(),
                SwapchainCreateInfo {
                    min_image_count: caps.min_image_count.max(2),
                    image_format,
                    image_extent: dimensions.into(),
                    image_usage: ImageUsage::COLOR_ATTACHMENT,
                    composite_alpha,
                    ..Default::default()
                },
            )
            .unwrap()
        };

        let render_pass = vulkano::single_pass_renderpass!(
            device.clone(),
            attachments: {
                color: {
                    load: Clear,
                    store: Store,
                    format: swapchain.image_format(), // set the format the same as the swapchain
                    samples: 1, // TODOSAMPLES
                },
            },
            pass: {
                color: [color],
                depth_stencil: {},
            },
        )
        .unwrap();

        let framebuffers: Vec<Arc<Framebuffer>> = images
            .iter()
            .map(|image| {
                let view = ImageView::new_default(image.clone()).unwrap();
                Framebuffer::new(
                    render_pass.clone(),
                    FramebufferCreateInfo {
                        attachments: vec![view],
                        ..Default::default()
                    },
                )
                .unwrap()
            })
            .collect::<Vec<_>>();

        // ---------------------------------------------------------------------------------------------------------------------------------

        // Allocators
        // ----------
        let memory_allocator = StandardMemoryAllocator::new_default(device.clone());
        let command_buffer_allocator =
            StandardCommandBufferAllocator::new(device.clone(), Default::default());
        let descriptor_set_allocator = StandardDescriptorSetAllocator::new(device.clone());

        // ----------

        // Max buffer sizes
        // ----------------
        // // If the entities fit, use UBO, otherwise use SSBO
        let max_uniform_buffer_size: u32 = physical_device.properties().max_uniform_buffer_range;
        let max_storage_buffer_size: u32 = physical_device.properties().max_storage_buffer_range;

        // ----------------

        // Staging & Device-local vertex buffers, and their copy & update command buffers  // TODOCOMPUTEUPDATE
        // ------------------------------------------------------------------------------
        
        let vertex_data = elements
            .into_iter()
            .enumerate()
            .flat_map(|shape| shape.1.vertices.into_iter()
                .map(move |mut vertex| {vertex.entity_id = shape.0; vertex})
            )
            .collect::<Vec<Veratex>>()
            .into_iter();

        let staging_vertex_buffer: Subbuffer<[Veratex]> = Buffer::new_slice::<Veratex>(
            &memory_allocator,
            BufferCreateInfo {
                // Specify this buffer will be used as a transfer source.
                usage: BufferUsage::TRANSFER_SRC,
                ..Default::default()
            },
            AllocationCreateInfo {
                // Specify this buffer will be used for uploading to the GPU.
                usage: MemoryUsage::Upload,
                ..Default::default()
            },
            max_vertices,
        )
        .expect("failed to create temporary_vertex_buffer");

        for (o, i) in staging_vertex_buffer.write().unwrap().iter_mut().zip(vertex_data) {
            unsafe { std::ptr::write(o, i) };
        }

        let vertex_buffer: Subbuffer<[Veratex]> = Buffer::new_slice::<Veratex>(
            &memory_allocator,
            BufferCreateInfo {
                usage: BufferUsage::STORAGE_BUFFER
                    | BufferUsage::TRANSFER_DST
                    | BufferUsage::VERTEX_BUFFER,
                ..Default::default()
            },
            AllocationCreateInfo {
                usage: MemoryUsage::DeviceOnly,
                ..Default::default()
            },
            max_vertices,
        )
        .expect("failed to create vertex_buffer");

        // Not kept
        let mut vertex_cbb: AutoCommandBufferBuilder<PrimaryAutoCommandBuffer> = AutoCommandBufferBuilder::primary(
            &command_buffer_allocator,
            queue.queue_family_index(),
            CommandBufferUsage::MultipleSubmit,
        )
        .expect("failed to create vertex_cbb");

        vertex_cbb
            .copy_buffer(CopyBufferInfo::buffers(
                staging_vertex_buffer.clone(),
                vertex_buffer.clone(),
            ))
            .unwrap();

        let vertex_copy_command_buffer: Arc<PrimaryAutoCommandBuffer> = Arc::new(vertex_cbb.build().unwrap());

        vertex_copy_command_buffer.clone()
            .execute(queue.clone())
            .unwrap()
            .then_signal_fence_and_flush()
            .unwrap()
            .wait(None /* timeout */)
            .unwrap();

        let vertex_copy_fence: Option<Arc<FenceSignalFuture<CommandBufferExecFuture<sync::future::NowFuture>>>> = None;

        // ------------------------------------------------------------------------------

        // Staging & Device-local uniform buffers, and their copy & update command buffers  // TODOCOMPUTEUPDATE
        // -------------------------------------------------------------------------------
        let uniform_data = vec![UniformData::empty()];
        let uniform_data_len = uniform_data.len() as u64;

        let staging_uniform_buffer = Buffer::from_iter(
            &memory_allocator,
            BufferCreateInfo {
                usage: BufferUsage::STORAGE_BUFFER | BufferUsage::UNIFORM_BUFFER | BufferUsage::TRANSFER_SRC,
                ..Default::default()
            },
            AllocationCreateInfo {
                usage: MemoryUsage::Upload,
                ..Default::default()
            },
            uniform_data,
        )
        .expect("failed to create staging_uniform_buffer");

        let uniform_buffer = Buffer::new_slice(
            &memory_allocator,
            BufferCreateInfo {
                usage: BufferUsage::STORAGE_BUFFER | BufferUsage::UNIFORM_BUFFER | BufferUsage::TRANSFER_DST,
                ..Default::default()
            },
            AllocationCreateInfo {
                usage: MemoryUsage::DeviceOnly,
                ..Default::default()
            },
            uniform_data_len,
        )
        .expect("failed to create uniform_buffer");

        // Not kept
        let mut uniform_copy_cbb = AutoCommandBufferBuilder::primary(
            &command_buffer_allocator,
            queue.queue_family_index(),
            CommandBufferUsage::MultipleSubmit,
        )
        .expect("failed to create uniform_copy_cbb");

        uniform_copy_cbb
            .copy_buffer(CopyBufferInfo::buffers(
                staging_uniform_buffer.clone(),
                uniform_buffer.clone(),
            ))
            .unwrap();

        let uniform_copy_command_buffer = Arc::new(uniform_copy_cbb.build().unwrap());
        
        uniform_copy_command_buffer.clone()
            .execute(queue.clone())
            .unwrap()
            .then_signal_fence_and_flush()
            .unwrap()
            .wait(None /* timeout */)
            .unwrap();

        let uniform_copy_fence: Option<Arc<FenceSignalFuture<CommandBufferExecFuture<sync::future::NowFuture>>>> = None;

/*
        let uniform_update_cs =
            cs::load(device.clone()).expect("failed to create compute shader module");

        let uniform_update_pipeline = ComputePipeline::new(
            device.clone(),
            uniform_update_cs.entry_point("main").unwrap(),
            &(),
            None,
            |_| {},
        )
        .expect("failed to create compute pipeline");

        let mut uniform_update_cbb = AutoCommandBufferBuilder::primary(
            &command_buffer_allocator,
            queue.queue_family_index(),
            CommandBufferUsage::OneTimeSubmit,
        )
        .expect("failed to create uniform_update_cbb");

        // let descriptor_set_allocator = StandardDescriptorSetAllocator::new(device.clone());
        // let pipeline_layout = uniform_update_pipeline.layout();
        // let descriptor_set_layouts = pipeline_layout.set_layouts();
        // 
        // let descriptor_set_layout_index = 0;
        // let descriptor_set_layout = descriptor_set_layouts
        //     .get(descriptor_set_layout_index)
        //     .unwrap();
        // let descriptor_set = PersistentDescriptorSet::new(
        //     &descriptor_set_allocator,
        //     descriptor_set_layout.clone(),
        //     [WriteDescriptorSet::buffer(
        //         0,
        //         staging_uniform_buffer.clone(),
        //     )], // 0 is the binding
        // )
        // .unwrap();

        uniform_update_cbb
            .copy_buffer(CopyBufferInfo::buffers(
                staging_uniform_buffer,
                uniform_buffer.clone(),
            ))
            .unwrap();

        let uniform_update_command_buffer = Arc::new(uniform_update_cbb.build().unwrap());
        uniform_update_command_buffer
            .execute(queue.clone())
            .unwrap()
            .then_signal_fence_and_flush()
            .unwrap()
            .wait(None /* timeout */)
            .unwrap();

*/

        // -------------------------------------------------------------------------------

        // Graphics pipeline & Drawing command buffer
        // ------------------------------------------
        let drawing_vs = vs::load(device.clone()).expect("failed to create vertex shader module");
        let drawing_fs = fs::load(device.clone()).expect("failed to create fragment shader module");

        let drawing_viewport = Viewport {
            origin: [0.0, 0.0],
            dimensions: window.inner_size().into(),
            depth_range: 0.0..1.0,
        };

        let drawing_pipeline = GraphicsPipeline::start()
            .vertex_input_state(Veratex::per_vertex())
            .vertex_shader(drawing_vs.entry_point("main").unwrap(), ())
            .input_assembly_state(InputAssemblyState::new())
            .viewport_state(ViewportState::viewport_fixed_scissor_irrelevant([
                drawing_viewport.clone(),
            ]))
            .fragment_shader(drawing_fs.entry_point("main").unwrap(), ())
            .render_pass(Subpass::from(render_pass.clone(), 0).unwrap())
            .build(device.clone())
            .unwrap();

        
        let pipeline_layout: &Arc<vulkano::pipeline::PipelineLayout> = drawing_pipeline.layout();
        let descriptor_set_layouts: &[Arc<vulkano::descriptor_set::layout::DescriptorSetLayout>] = pipeline_layout.set_layouts();
        let descriptor_set_layout_index: usize = 0;
        let descriptor_set_layout: &Arc<vulkano::descriptor_set::layout::DescriptorSetLayout> = descriptor_set_layouts
            .get(descriptor_set_layout_index)
            .unwrap();
        let descriptor_set: Arc<PersistentDescriptorSet> = PersistentDescriptorSet::new(
            &descriptor_set_allocator,
            descriptor_set_layout.clone(),
            [WriteDescriptorSet::buffer(
                0,
                uniform_buffer.clone(),
            )],
        )
        .unwrap();

        // Command buffers:
        // 1. Compute update staging_uniform_buffer,                                     //
        // 1. Draw graphics pipeline using vertex_buffer and final_uniform_buffer,       //
        // 2. Copy data from staging_uniform_buffer to final_uniform_buffer,             //
        // 2. Swap swapchain images,                                                     // Done

        let drawing_command_buffers: Vec<Arc<PrimaryAutoCommandBuffer>> = framebuffers
            .iter()
            .map(|framebuffer| {
                let mut builder = AutoCommandBufferBuilder::primary(
                    &command_buffer_allocator,
                    queue.queue_family_index(),
                    CommandBufferUsage::MultipleSubmit,
                )
                .unwrap();

                builder
                    .begin_render_pass(
                        RenderPassBeginInfo {
                            clear_values: vec![Some([0.0, 0.0, 0.0, 0.0].into())],
                            ..RenderPassBeginInfo::framebuffer(framebuffer.clone())
                        },
                        SubpassContents::Inline,
                    )
                    .unwrap()
                    .bind_pipeline_graphics(drawing_pipeline.clone())
                    .bind_descriptor_sets(
                        PipelineBindPoint::Graphics,
                        pipeline_layout.clone(),
                        descriptor_set_layout_index as u32,
                        descriptor_set.clone(),
                    )
                    .bind_vertex_buffers(0, vertex_buffer.clone())
                    .draw(vertex_buffer.len() as u32, 1, 0, 0)
                    .unwrap()
                    .end_render_pass()
                    .unwrap();

                Arc::new(builder.build().unwrap())
            })
            .collect();

        let frames_in_flight: usize = images.len();
        let drawing_fences: Vec<Option<Arc<FenceSignalFuture<_>>>> = vec![None; frames_in_flight];
        let previous_drawing_fence_i: u32 = 0;

        // ------------------------------------------

        // Window-related updates
        // ----------------------
        let window_resized: bool = false;
        let recreate_swapchain: bool = false;
        let show_count: u32 = 0;
        
        // ----------------------

        Vera {
            event_loop,
            vk: Vk {
                //
                library,
                required_extensions,
                instance,
                surface,
                window,

                device_extensions,
                physical_device,
                queue_family_index,
                device,
                queue,

                swapchain,
                images,
                render_pass,
                framebuffers,

                // -----
                memory_allocator,
                command_buffer_allocator,
                descriptor_set_allocator,

                // -----
                max_uniform_buffer_size,
                max_storage_buffer_size,

                // -----
                vertex_buffer,
                staging_vertex_buffer,
                vertex_copy_command_buffer,
                vertex_copy_fence,

                // -----
                uniform_buffer,
                staging_uniform_buffer,
                uniform_copy_command_buffer,
                uniform_copy_fence,
                // uniform_update_cs,
                // uniform_update_pipeline,
                // uniform_update_command_buffer,
                descriptor_set,
                descriptor_set_layout_index,

                // -----
                drawing_vs,
                drawing_fs,
                drawing_viewport,
                drawing_pipeline,
                drawing_command_buffers,
                frames_in_flight,
                drawing_fences,
                previous_drawing_fence_i,

                // -----
                window_resized,
                recreate_swapchain,
                show_count,
            }
        }
    }

    /// Set `elements` as vertex data in device-local memory
    pub fn reset(&mut self, elements: Vec<Shape>) {
        let vertex_data = elements
            .into_iter()
            .enumerate()
            .flat_map(|shape| shape.1.vertices.into_iter()
                .map(move |mut vertex| {vertex.entity_id = shape.0; vertex})
            )
            .collect::<Vec<Veratex>>()
            .into_iter();

        for (o, i) in self.vk.staging_vertex_buffer.write().unwrap().iter_mut().zip(vertex_data) {
            unsafe { std::ptr::write(o, i) };
        }
        
        self.vk.vertex_copy_command_buffer.clone()
            .execute(self.vk.queue.clone())
            .unwrap()
            .then_signal_fence_and_flush()
            .unwrap()
            .wait(None /* timeout */)
            .unwrap();
        
        // let uniform_data = vec![UniformData::empty()];
        // let uniform_data_len = uniform_data.len() as u64;
    
        // let staging_uniform_buffer = Buffer::from_iter(
        //     &self.vk.memory_allocator,
        //     BufferCreateInfo {
        //         usage: BufferUsage::STORAGE_BUFFER | BufferUsage::UNIFORM_BUFFER | BufferUsage::TRANSFER_SRC,
        //         ..Default::default()
        //     },
        //     AllocationCreateInfo {
        //         usage: MemoryUsage::Upload,
        //         ..Default::default()
        //     },
        //     uniform_data,
        // )
        // .expect("failed to create staging_uniform_buffer");
    // 
        // let uniform_buffer = Buffer::new_slice(
        //     &self.vk.memory_allocator,
        //     BufferCreateInfo {
        //         usage: BufferUsage::STORAGE_BUFFER | BufferUsage::UNIFORM_BUFFER | BufferUsage::TRANSFER_DST,
        //         ..Default::default()
        //     },
        //     AllocationCreateInfo {
        //         usage: MemoryUsage::DeviceOnly,
        //         ..Default::default()
        //     },
        //     uniform_data_len,
        // )
        // .expect("failed to create uniform_buffer");
    // 
    // 
        // let mut uniform_copy_cbb = AutoCommandBufferBuilder::primary(
        //     &self.vk.command_buffer_allocator,
        //     self.vk.queue.queue_family_index(),
        //     CommandBufferUsage::MultipleSubmit,
        // )
        // .expect("failed to create uniform_copy_cbb");
    // 
        // uniform_copy_cbb
        //     .copy_buffer(CopyBufferInfo::buffers(
        //         staging_uniform_buffer.clone(),
        //         uniform_buffer.clone(),
        //     ))
        //     .unwrap();
    // 
        // let uniform_copy_command_buffer = Arc::new(uniform_copy_cbb.build().unwrap());
        // 
        // uniform_copy_command_buffer.clone()
        //     .execute(self.vk.queue.clone())
        //     .unwrap()
        //     .then_signal_fence_and_flush()
        //     .unwrap()
        //     .wait(None /* timeout */)
        //     .unwrap();
// 
        // let pipeline_layout = self.vk.drawing_pipeline.layout();
        // let descriptor_set_layouts = pipeline_layout.set_layouts();
        // let descriptor_set_layout_index = 0;
        // let descriptor_set_layout = descriptor_set_layouts
        //     .get(descriptor_set_layout_index)
        //     .unwrap();
        // let descriptor_set = PersistentDescriptorSet::new(
        //     &self.vk.descriptor_set_allocator,
        //     descriptor_set_layout.clone(),
        //     [WriteDescriptorSet::buffer(
        //         0,
        //         self.vk.uniform_buffer.clone(),
        //     )],
        // )
        // .unwrap();
// 
        // let drawing_command_buffers = self.vk.framebuffers
        //     .iter()
        //     .map(|framebuffer| {
        //         let mut builder = AutoCommandBufferBuilder::primary(
        //             &self.vk.command_buffer_allocator,
        //             self.vk.queue.queue_family_index(),
        //             CommandBufferUsage::MultipleSubmit,
        //         )
        //         .unwrap();
// 
        //         builder
        //             .begin_render_pass(
        //                 RenderPassBeginInfo {
        //                     clear_values: vec![Some([0.0, 0.0, 0.0, 0.0].into())],
        //                     ..RenderPassBeginInfo::framebuffer(framebuffer.clone())
        //                 },
        //                 SubpassContents::Inline,
        //             )
        //             .unwrap()
        //             .bind_pipeline_graphics(self.vk.drawing_pipeline.clone())
        //             .bind_descriptor_sets(
        //                 PipelineBindPoint::Graphics,
        //                 pipeline_layout.clone(),
        //                 self.vk.descriptor_set_layout_index as u32,
        //                 self.vk.descriptor_set.clone(),
        //             )
        //             .bind_vertex_buffers(0, self.vk.vertex_buffer.clone())
        //             .draw(self.vk.vertex_buffer.len() as u32, 1, 0, 0)
        //             .unwrap()
        //             .end_render_pass()
        //             .unwrap();
// 
        //         Arc::new(builder.build().unwrap())
        //     })
        //     .collect();
// 
        // self.vk.vertex_buffer = vertex_buffer;
        // self.vk.uniform_buffer = uniform_buffer;
        // self.vk.drawing_command_buffers = drawing_command_buffers;
    }

    // fn uniform_copy_command_buffer(&self) -> Arc<PrimaryAutoCommandBuffer> {
    //     let mut uniform_copy_cbb = AutoCommandBufferBuilder::primary(
    //         &self.command_buffer_allocator,
    //         self.queue.queue_family_index(),
    //         CommandBufferUsage::MultipleSubmit,
    //     )
    //     .expect("failed to create uniform_copy_cbb");
// 
    //     uniform_copy_cbb
    //         .copy_buffer(CopyBufferInfo::buffers(
    //             self.staging_uniform_buffer.clone(),
    //             self.uniform_buffer.clone(),
    //         ))
    //         .unwrap();
// 
    //     Arc::new(uniform_copy_cbb.build().unwrap())
    // }
// 
    // fn drawing_command_buffers(&self) -> Vec<Arc<PrimaryAutoCommandBuffer>>{
    //     self.framebuffers
    //         .iter()
    //         .map(|framebuffer| {
    //             let mut builder = AutoCommandBufferBuilder::primary(
    //                 &self.command_buffer_allocator,
    //                 self.queue.queue_family_index(),
    //                 CommandBufferUsage::MultipleSubmit,
    //             )
    //             .unwrap();
// 
    //             builder
    //                 .begin_render_pass(
    //                     RenderPassBeginInfo {
    //                         clear_values: vec![Some([0.0, 0.0, 0.0, 0.0].into())],
    //                         ..RenderPassBeginInfo::framebuffer(framebuffer.clone())
    //                     },
    //                     SubpassContents::Inline,
    //                 )
    //                 .unwrap()
    //                 .bind_pipeline_graphics(self.drawing_pipeline.clone())
    //                 .bind_vertex_buffers(0, self.vertex_buffer.clone())
    //                 .draw(self.vertex_buffer.len() as u32, 1, 0, 0)
    //                 .unwrap()
    //                 .end_render_pass()
    //                 .unwrap();
// 
    //             Arc::new(builder.build().unwrap())
    //         })
    //         .collect()
    // }

    pub fn save(&mut self, width: u32, height: u32) {
        match self.vk.show(&mut self.event_loop, (width, height)) {
            0 => { // Successfully finished
                println!("✨ Successfully saved video!");
            }
            1 => { // Window closed 
                println!("⁉ Window closed. Stopping encoding now.");
            }
            _ => {
                panic!("🛑 Unexpected return code when running the main loop");
            }
        }
    }
}

impl Vk {
    /// Runs the animation in the window in real-time.
    pub fn show(&mut self, event_loop: &mut EventLoop<()>, save: (u32, u32) /*, &elements: Elements */) -> i32 {
        println!("♻ --- {}: Showing with updated data.", self.show_count);
        let start = Instant::now();
        let mut first_elapsed: bool = true;
        event_loop
            .run_return(move |event, _, control_flow| match event {
                Event::WindowEvent {
                    event: WindowEvent::CloseRequested,
                    ..
                } => {
                    *control_flow = ControlFlow::ExitWithCode(1);
                }
                Event::WindowEvent {
                    event: WindowEvent::Resized(_),
                    ..
                } => {
                    self.window_resized = true;
                }
                Event::MainEventsCleared => {
                    // if elements.ended() {
                    //     *control_flow = ControlFlow::ExitWithCode(0);
                    // }
                    if start.elapsed().as_secs_f32() > 1.0 {
                        if first_elapsed {
                            first_elapsed = false;
                            self.show_count += 1;
                        }
                        *control_flow = ControlFlow::ExitWithCode(0);
                    }
                    // self.update();
                    self.draw();
                    // if save.0 > 0 && save.0 > 0 { self.encode(); }
                }
                _ => (),
            })
    }

    /// Updates buffers (between two frames)
    fn update(&mut self) {
        unimplemented!("Cannot Update yet!");
    }

    /// Draws a frame
    fn draw(&mut self) {
        if self.window_resized || self.recreate_swapchain {
            self.recreate_swapchain = false;

            let mut new_dimensions = self.window.inner_size();
            new_dimensions.width = new_dimensions.width.max(1);
            new_dimensions.height = new_dimensions.height.max(1);

            let (new_swapchain, new_images) =
                match self.swapchain.recreate(SwapchainCreateInfo {
                    image_extent: new_dimensions.into(),
                    ..self.swapchain.create_info()
                }) {
                    Ok(r) => r,
                    Err(SwapchainCreationError::ImageExtentNotSupported { .. }) => {
                        return
                    }
                    Err(e) => panic!("failed to recreate swapchain: {e}"),
                };
            self.swapchain = new_swapchain;
            let new_framebuffers = new_images
                .iter()
                .map(|image| {
                    let view = ImageView::new_default(image.clone()).unwrap();
                    Framebuffer::new(
                        self.render_pass.clone(),
                        FramebufferCreateInfo {
                            attachments: vec![view],
                            ..Default::default()
                        },
                    )
                    .unwrap()
                })
                .collect::<Vec<_>>();

            if self.window_resized {
                self.window_resized = false;

                self.drawing_viewport.dimensions = new_dimensions.into();

                let new_pipeline = GraphicsPipeline::start()
                    .vertex_input_state(Veratex::per_vertex())
                    .vertex_shader(self.drawing_vs.entry_point("main").unwrap(), ())
                    .input_assembly_state(InputAssemblyState::new())
                    .viewport_state(ViewportState::viewport_fixed_scissor_irrelevant([
                        self.drawing_viewport.clone(),
                    ]))
                    .fragment_shader(self.drawing_fs.entry_point("main").unwrap(), ())
                    .render_pass(Subpass::from(self.render_pass.clone(), 0).unwrap())
                    .build(self.device.clone())
                    .unwrap();

                self.drawing_command_buffers = new_framebuffers
                    .iter()
                    .map(|framebuffer| {
                        let mut builder = AutoCommandBufferBuilder::primary(
                            &self.command_buffer_allocator,
                            self.queue.queue_family_index(),
                            CommandBufferUsage::MultipleSubmit,
                        )
                        .unwrap();

                        builder
                            .begin_render_pass(
                                RenderPassBeginInfo {
                                    clear_values: vec![Some(
                                        [0.0, 0.0, 0.0, 0.0].into(),
                                    )],
                                    ..RenderPassBeginInfo::framebuffer(
                                        framebuffer.clone(),
                                    )
                                },
                                SubpassContents::Inline,
                            )
                            .unwrap()
                            .bind_pipeline_graphics(new_pipeline.clone())
                            .bind_vertex_buffers(0, self.vertex_buffer.clone())
                            .bind_descriptor_sets(
                                PipelineBindPoint::Graphics,
                                new_pipeline.layout().clone(),
                                self.descriptor_set_layout_index as u32,
                                self.descriptor_set.clone(),
                            )
                            .draw(self.vertex_buffer.len() as u32, 1, 0, 0)
                            .unwrap()
                            .end_render_pass()
                            .unwrap();

                        Arc::new(builder.build().unwrap())
                    })
                    .collect()
            }
        }

        let (image_i, suboptimal, acquire_future) =
            match swapchain::acquire_next_image(self.swapchain.clone(), None) {
                Ok(r) => r,
                Err(AcquireError::OutOfDate) => {
                    self.recreate_swapchain = true;
                    return;
                }
                Err(e) => panic!("failed to acquire next image: {e}"),
            };

        if suboptimal {
            self.recreate_swapchain = true;
        }

        // wait for the fence related to this image to finish (normally this would be the oldest fence)
        if let Some(image_fence) = &self.drawing_fences[image_i as usize] {
            image_fence.wait(None).unwrap();
        }

        let previous_future = match self.drawing_fences[self.previous_drawing_fence_i as usize].clone() {
            // Create a NowFuture
            None => {
                let mut now = sync::now(self.device.clone());
                now.cleanup_finished();

                now.boxed()
            }
            // Use the existing FenceSignalFuture
            Some(fence) => fence.boxed(),
        };

        // self.uniform_copy_command_buffer.clone().execute(
        //     self.queue.clone(),
        // )
        // .unwrap()
        // .then_signal_fence_and_flush().unwrap();

        let future = previous_future
            .join(acquire_future)
            .then_execute(
                self.queue.clone(),
                self.drawing_command_buffers[image_i as usize].clone(),
            )
            .unwrap()
            .then_swapchain_present(
                self.queue.clone(),
                SwapchainPresentInfo::swapchain_image_index(
                    self.swapchain.clone(),
                    image_i,
                ),
            )
            .then_signal_fence_and_flush();

        self.drawing_fences[image_i as usize] = match future {
            Ok(value) => Some(Arc::new(value)),
            Err(FlushError::OutOfDate) => {
                self.recreate_swapchain = true;
                None
            }
            Err(e) => {
                println!("failed to flush future: {e}");
                None
            }
        };

        self.previous_drawing_fence_i = image_i;
    }

    /// Encodes a frame to the output video, for saving.
    fn encode(&mut self) {
        unimplemented!("Cannot encode yet!");
    }
}