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// Copyright 2023 the Vello Authors
// SPDX-License-Identifier: Apache-2.0 OR MIT
//! Append a [`usvg::Tree`] to a Vello [`Scene`]
//!
//! This currently lacks support for a [number of important](crate#unsupported-features) SVG features.
//! This is because this integration was developed for examples, which only need to support enough SVG
//! to demonstrate Vello.
//!
//! However, this is also intended to be the preferred integration between Vello and [usvg], so [consider
//! contributing](https://github.com/linebender/vello) if you need a feature which is missing.
//!
//! [`render_tree_with`] is the primary entry point function, which supports choosing the behaviour
//! when [unsupported features](crate#unsupported-features) are detected. In a future release where there are
//! no unsupported features, this may be phased out
//!
//! [`render_tree`] is a convenience wrapper around [`render_tree_with`] which renders an indicator around not
//! yet supported features
//!
//! This crate also re-exports [`usvg`], to make handling dependency versions easier
//!
//! # Unsupported features
//!
//! Missing features include:
//! - text
//! - group opacity
//! - mix-blend-modes
//! - clipping
//! - masking
//! - filter effects
//! - group background
//! - path shape-rendering
//! - patterns
mod geom;
use std::convert::Infallible;
use std::sync::Arc;
use vello::kurbo::{Affine, BezPath, Point, Rect, Stroke};
use vello::peniko::{BlendMode, Blob, Brush, Color, Fill, Image};
use vello::Scene;
/// Re-export vello.
pub use vello;
/// Re-export usvg.
pub use usvg;
/// Append a [`usvg::Tree`] into a Vello [`Scene`], with default error handling
/// This will draw a red box over (some) unsupported elements
///
/// Calls [`render_tree_with`] with an error handler implementing the above.
///
/// See the [module level documentation](crate#unsupported-features) for a list of some unsupported svg features
pub fn render_tree(scene: &mut Scene, svg: &usvg::Tree) {
render_tree_with::<_, Infallible>(
scene,
svg,
&usvg::Transform::identity(),
&mut default_error_handler,
)
.unwrap_or_else(|e| match e {});
}
/// Append a [`usvg::Tree`] into a Vello [`Scene`].
///
/// Calls [`render_tree_with`] with [`default_error_handler`].
/// This will draw a red box over unsupported element types.
///
/// See the [module level documentation](crate#unsupported-features) for a list of some unsupported svg features
pub fn render_tree_with<F: FnMut(&mut Scene, &usvg::Node) -> Result<(), E>, E>(
scene: &mut Scene,
svg: &usvg::Tree,
ts: &usvg::Transform,
error_handler: &mut F,
) -> Result<(), E> {
render_tree_impl(scene, svg, &svg.view_box(), ts, error_handler)
}
fn render_tree_impl<F: FnMut(&mut Scene, &usvg::Node) -> Result<(), E>, E>(
scene: &mut Scene,
svg: &usvg::Tree,
view_box: &usvg::ViewBox,
ts: &usvg::Transform,
error_handler: &mut F,
) -> Result<(), E> {
let transform = to_affine(ts);
scene.push_layer(
BlendMode {
mix: vello::peniko::Mix::Clip,
compose: vello::peniko::Compose::SrcOver,
},
1.0,
transform,
&vello::kurbo::Rect::new(
view_box.rect.left().into(),
view_box.rect.top().into(),
view_box.rect.right().into(),
view_box.rect.bottom().into(),
),
);
let (view_box_transform, clip) =
geom::view_box_to_transform_with_clip(view_box, svg.size().to_int_size());
if let Some(clip) = clip {
scene.push_layer(
BlendMode {
mix: vello::peniko::Mix::Clip,
compose: vello::peniko::Compose::SrcOver,
},
1.0,
transform,
&vello::kurbo::Rect::new(
clip.left().into(),
clip.top().into(),
clip.right().into(),
clip.bottom().into(),
),
);
}
render_group(
scene,
svg.root(),
&ts.pre_concat(view_box_transform)
.pre_concat(svg.root().transform()),
error_handler,
)?;
if clip.is_some() {
scene.pop_layer();
}
scene.pop_layer();
Ok(())
}
fn render_group<F: FnMut(&mut Scene, &usvg::Node) -> Result<(), E>, E>(
scene: &mut Scene,
group: &usvg::Group,
ts: &usvg::Transform,
error_handler: &mut F,
) -> Result<(), E> {
for node in group.children() {
let transform = to_affine(ts);
match node {
usvg::Node::Group(g) => {
let mut pushed_clip = false;
if let Some(clip_path) = g.clip_path() {
if let Some(usvg::Node::Path(clip_path)) = clip_path.root().children().first() {
// support clip-path with a single path
let local_path = to_bez_path(clip_path);
scene.push_layer(
BlendMode {
mix: vello::peniko::Mix::Clip,
compose: vello::peniko::Compose::SrcOver,
},
1.0,
transform,
&local_path,
);
pushed_clip = true;
}
}
render_group(scene, g, &ts.pre_concat(g.transform()), error_handler)?;
if pushed_clip {
scene.pop_layer();
}
}
usvg::Node::Path(path) => {
if path.visibility() != usvg::Visibility::Visible {
continue;
}
let local_path = to_bez_path(path);
let do_fill = |scene: &mut Scene, error_handler: &mut F| {
if let Some(fill) = &path.fill() {
if let Some((brush, brush_transform)) =
paint_to_brush(fill.paint(), fill.opacity())
{
scene.fill(
match fill.rule() {
usvg::FillRule::NonZero => Fill::NonZero,
usvg::FillRule::EvenOdd => Fill::EvenOdd,
},
transform,
&brush,
Some(brush_transform),
&local_path,
);
} else {
return error_handler(scene, node);
}
}
Ok(())
};
let do_stroke = |scene: &mut Scene, error_handler: &mut F| {
if let Some(stroke) = &path.stroke() {
if let Some((brush, brush_transform)) =
paint_to_brush(stroke.paint(), stroke.opacity())
{
let mut conv_stroke = Stroke::new(stroke.width().get() as f64)
.with_caps(match stroke.linecap() {
usvg::LineCap::Butt => vello::kurbo::Cap::Butt,
usvg::LineCap::Round => vello::kurbo::Cap::Round,
usvg::LineCap::Square => vello::kurbo::Cap::Square,
})
.with_join(match stroke.linejoin() {
usvg::LineJoin::Miter | usvg::LineJoin::MiterClip => {
vello::kurbo::Join::Miter
}
usvg::LineJoin::Round => vello::kurbo::Join::Round,
usvg::LineJoin::Bevel => vello::kurbo::Join::Bevel,
})
.with_miter_limit(stroke.miterlimit().get() as f64);
if let Some(dash_array) = stroke.dasharray().as_ref() {
conv_stroke = conv_stroke.with_dashes(
stroke.dashoffset() as f64,
dash_array.iter().map(|x| *x as f64),
);
}
scene.stroke(
&conv_stroke,
transform,
&brush,
Some(brush_transform),
&local_path,
);
} else {
return error_handler(scene, node);
}
}
Ok(())
};
match path.paint_order() {
usvg::PaintOrder::FillAndStroke => {
do_fill(scene, error_handler)?;
do_stroke(scene, error_handler)?;
}
usvg::PaintOrder::StrokeAndFill => {
do_stroke(scene, error_handler)?;
do_fill(scene, error_handler)?;
}
}
}
usvg::Node::Image(img) => {
if img.visibility() != usvg::Visibility::Visible {
continue;
}
match img.kind() {
usvg::ImageKind::JPEG(_)
| usvg::ImageKind::PNG(_)
| usvg::ImageKind::GIF(_) => {
let Ok(decoded_image) = decode_raw_raster_image(img.kind()) else {
error_handler(scene, node)?;
continue;
};
let Some(size) = usvg::Size::from_wh(
decoded_image.width() as f32,
decoded_image.height() as f32,
) else {
error_handler(scene, node)?;
continue;
};
let view_box = img.view_box();
let new_size = geom::fit_view_box(size, &view_box);
let (tx, ty) = usvg::utils::aligned_pos(
view_box.aspect.align,
view_box.rect.x(),
view_box.rect.y(),
view_box.rect.width() - new_size.width(),
view_box.rect.height() - new_size.height(),
);
let (sx, sy) = (
new_size.width() / size.width(),
new_size.height() / size.height(),
);
let view_box_transform =
usvg::Transform::from_row(sx, 0.0, 0.0, sy, tx, ty);
let (width, height) = (decoded_image.width(), decoded_image.height());
scene.push_layer(
BlendMode {
mix: vello::peniko::Mix::Clip,
compose: vello::peniko::Compose::SrcOver,
},
1.0,
transform,
&vello::kurbo::Rect::new(
view_box.rect.left().into(),
view_box.rect.top().into(),
view_box.rect.right().into(),
view_box.rect.bottom().into(),
),
);
let image_ts = to_affine(&ts.pre_concat(view_box_transform));
let image_data: Arc<Vec<u8>> = decoded_image.into_vec().into();
scene.draw_image(
&Image::new(
Blob::new(image_data),
vello::peniko::Format::Rgba8,
width,
height,
),
image_ts,
);
scene.pop_layer();
}
usvg::ImageKind::SVG(svg) => {
render_tree_impl(scene, svg, &img.view_box(), ts, error_handler)?;
}
}
}
usvg::Node::Text(_) => {
error_handler(scene, node)?;
}
}
}
Ok(())
}
fn decode_raw_raster_image(img: &usvg::ImageKind) -> Result<image::RgbaImage, image::ImageError> {
let res = match img {
usvg::ImageKind::JPEG(data) => {
image::load_from_memory_with_format(data, image::ImageFormat::Jpeg)
}
usvg::ImageKind::PNG(data) => {
image::load_from_memory_with_format(data, image::ImageFormat::Png)
}
usvg::ImageKind::GIF(data) => {
image::load_from_memory_with_format(data, image::ImageFormat::Gif)
}
usvg::ImageKind::SVG(_) => unreachable!(),
}?
.into_rgba8();
Ok(res)
}
fn to_affine(ts: &usvg::Transform) -> Affine {
let usvg::Transform {
sx,
kx,
ky,
sy,
tx,
ty,
} = ts;
Affine::new([sx, kx, ky, sy, tx, ty].map(|&x| f64::from(x)))
}
fn to_bez_path(path: &usvg::Path) -> BezPath {
let mut local_path = BezPath::new();
// The semantics of SVG paths don't line up with `BezPath`; we
// must manually track initial points
let mut just_closed = false;
let mut most_recent_initial = (0., 0.);
for elt in path.data().segments() {
match elt {
usvg::tiny_skia_path::PathSegment::MoveTo(p) => {
if std::mem::take(&mut just_closed) {
local_path.move_to(most_recent_initial);
}
most_recent_initial = (p.x.into(), p.y.into());
local_path.move_to(most_recent_initial)
}
usvg::tiny_skia_path::PathSegment::LineTo(p) => {
if std::mem::take(&mut just_closed) {
local_path.move_to(most_recent_initial);
}
local_path.line_to(Point::new(p.x as f64, p.y as f64))
}
usvg::tiny_skia_path::PathSegment::QuadTo(p1, p2) => {
if std::mem::take(&mut just_closed) {
local_path.move_to(most_recent_initial);
}
local_path.quad_to(
Point::new(p1.x as f64, p1.y as f64),
Point::new(p2.x as f64, p2.y as f64),
)
}
usvg::tiny_skia_path::PathSegment::CubicTo(p1, p2, p3) => {
if std::mem::take(&mut just_closed) {
local_path.move_to(most_recent_initial);
}
local_path.curve_to(
Point::new(p1.x as f64, p1.y as f64),
Point::new(p2.x as f64, p2.y as f64),
Point::new(p3.x as f64, p3.y as f64),
)
}
usvg::tiny_skia_path::PathSegment::Close => {
just_closed = true;
local_path.close_path()
}
}
}
local_path
}
/// Error handler function for [`render_tree_with`] which draws a transparent red box
/// instead of unsupported SVG features
pub fn default_error_handler(scene: &mut Scene, node: &usvg::Node) -> Result<(), Infallible> {
let bb = node.bounding_box();
let rect = Rect {
x0: bb.left() as f64,
y0: bb.top() as f64,
x1: bb.right() as f64,
y1: bb.bottom() as f64,
};
scene.fill(
Fill::NonZero,
Affine::IDENTITY,
Color::RED.with_alpha_factor(0.5),
None,
&rect,
);
Ok(())
}
fn paint_to_brush(paint: &usvg::Paint, opacity: usvg::Opacity) -> Option<(Brush, Affine)> {
match paint {
usvg::Paint::Color(color) => Some((
Brush::Solid(Color::rgba8(
color.red,
color.green,
color.blue,
opacity.to_u8(),
)),
Affine::IDENTITY,
)),
usvg::Paint::LinearGradient(gr) => {
let stops: Vec<vello::peniko::ColorStop> = gr
.stops()
.iter()
.map(|stop| {
let mut cstop = vello::peniko::ColorStop::default();
cstop.color.r = stop.color().red;
cstop.color.g = stop.color().green;
cstop.color.b = stop.color().blue;
cstop.color.a = (stop.opacity() * opacity).to_u8();
cstop.offset = stop.offset().get();
cstop
})
.collect();
let start = Point::new(gr.x1() as f64, gr.y1() as f64);
let end = Point::new(gr.x2() as f64, gr.y2() as f64);
let arr = [
gr.transform().sx,
gr.transform().ky,
gr.transform().kx,
gr.transform().sy,
gr.transform().tx,
gr.transform().ty,
]
.map(f64::from);
let transform = Affine::new(arr);
let gradient =
vello::peniko::Gradient::new_linear(start, end).with_stops(stops.as_slice());
Some((Brush::Gradient(gradient), transform))
}
usvg::Paint::RadialGradient(gr) => {
let stops: Vec<vello::peniko::ColorStop> = gr
.stops()
.iter()
.map(|stop| {
let mut cstop = vello::peniko::ColorStop::default();
cstop.color.r = stop.color().red;
cstop.color.g = stop.color().green;
cstop.color.b = stop.color().blue;
cstop.color.a = (stop.opacity() * opacity).to_u8();
cstop.offset = stop.offset().get();
cstop
})
.collect();
let start_center = Point::new(gr.cx() as f64, gr.cy() as f64);
let end_center = Point::new(gr.fx() as f64, gr.fy() as f64);
let start_radius = 0_f32;
let end_radius = gr.r().get();
let arr = [
gr.transform().sx,
gr.transform().ky,
gr.transform().kx,
gr.transform().sy,
gr.transform().tx,
gr.transform().ty,
]
.map(f64::from);
let transform = Affine::new(arr);
let gradient = vello::peniko::Gradient::new_two_point_radial(
start_center,
start_radius,
end_center,
end_radius,
)
.with_stops(stops.as_slice());
Some((Brush::Gradient(gradient), transform))
}
usvg::Paint::Pattern(_) => None,
}
}