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masking/
masking.rs

1// Copyright 2025 the Vello Authors
2// SPDX-License-Identifier: Apache-2.0 OR MIT
3
4//! Using masks with Vello CPU.
5
6use vello_cpu::color::palette::css::{BLUE, RED, WHITE};
7use vello_cpu::kurbo::Rect;
8use vello_cpu::{Mask, Pixmap, RenderContext, Resources};
9
10const SIZE: u16 = 200;
11
12fn main() {
13    // Vello CPU supports applying luminance and alpha masks to your drawings.
14
15    // First, we need to create our actual mask. There are multiple ways how
16    // you can get to it, in our case we are going to draw our own custom mask.
17    let mask = {
18        // In this case, we are drawing the mask ourselves. Note that the
19        // dimensions of the final mask need to match the dimensions of our
20        // original render context!
21        let mut mask_ctx = RenderContext::new(SIZE, SIZE);
22        let mut mask_resources = Resources::new();
23        let mut pixmap = Pixmap::new(SIZE, SIZE);
24
25        mask_ctx.set_paint(RED);
26        mask_ctx.fill_rect(&Rect::new(30.0, 30.0, 170.0, 170.0));
27        mask_ctx.flush();
28        mask_ctx.render(&mut pixmap, &mut mask_resources);
29
30        Mask::new_luminance(&pixmap)
31    };
32
33    // Create the main render context.
34    let mut ctx = RenderContext::new(SIZE, SIZE);
35
36    // Similarly to clip paths (see the clipping example), there are two
37    // different ways of applying them:
38    // The first method is by creating a new isolated layer where the mask
39    // will be applied once the whole layer has been drawn and is composited
40    // into the backdrop. The second method is by setting the mask in the
41    // render context, in which case the mask will be applied to each shape
42    // directly before being drawn. Which method you should use once again
43    // depends on the imaging model you are reflecting.
44
45    // Method 1: Non-isolated masking via `set_mask`.
46    {
47        ctx.set_paint(WHITE);
48        ctx.fill_rect(&Rect::new(0.0, 0.0, SIZE as f64, SIZE as f64));
49
50        // Once the mask is set, the mask will be applied to every path we
51        // are drawing individually before compositing it into the background.
52        ctx.set_mask(mask.clone());
53        // We first apply the mask to the blue rectangle and then composite it.
54        ctx.set_paint(BLUE);
55        ctx.fill_rect(&Rect::new(20.0, 20.0, 130.0, 130.0));
56        // Now, we yet again first apply the mask to the red rectangle only and
57        // then composite the result.
58        ctx.set_paint(RED);
59        ctx.fill_rect(&Rect::new(70.0, 70.0, 180.0, 180.0));
60        // Use this method if you want to reset the mask currently in place.
61        ctx.reset_mask();
62
63        ctx.flush();
64        save_pixmap(&ctx, "example_masking1");
65    }
66
67    ctx.reset();
68    // Method 2: Isolated masking via `push_mask_layer`.
69    {
70        ctx.set_paint(WHITE);
71        ctx.fill_rect(&Rect::new(0.0, 0.0, SIZE as f64, SIZE as f64));
72
73        // Using this method, we first push a new isolated layer. Apart from that,
74        // nothing happens so far.
75        ctx.push_mask_layer(mask);
76        // Here, the blue rectangle will be drawn first. Then, the red one is drawn
77        // and subsequently composited on top of the blue one,
78        // without any special handling.
79        ctx.set_paint(BLUE);
80        ctx.fill_rect(&Rect::new(20.0, 20.0, 130.0, 130.0));
81        ctx.set_paint(RED);
82        ctx.fill_rect(&Rect::new(70.0, 70.0, 180.0, 180.0));
83        // Now, the whole layer is taken, the mask is applied to all of it
84        // and then composited into the background.
85        ctx.pop_layer();
86
87        ctx.flush();
88        save_pixmap(&ctx, "example_masking2");
89    }
90
91    // As can be seen, the visual result of the two methods can be different!
92}
93
94fn save_pixmap(ctx: &RenderContext, filename: &str) {
95    let mut resources = Resources::new();
96    let mut pixmap = Pixmap::new(ctx.width(), ctx.height());
97    ctx.render(&mut pixmap, &mut resources);
98    let png = pixmap.into_png().unwrap();
99    std::fs::write(format!("{filename}.png"), png).unwrap();
100}