Expand description
Vello CPU is a 2D graphics rendering engine written in Rust, for devices with no or underpowered GPUs.
It is currently available as an alpha. See the Caveats section for things you need to be aware of.
We also develop Vello, which makes use of the GPU for 2D rendering and has higher performance than Vello CPU. Vello CPU is being developed as part of work to address shortcomings in Vello.
§Usage
To use Vello CPU, you need to:
- Create a
RenderContext
, a 2D drawing context for a fixed-size target area. - For each object in your scene:
- Set how the object will be painted, using
set_paint
. - Set the shape to be drawn for that object, using methods like
fill_path
,stroke_path
, orglyph_run
.
- Set how the object will be painted, using
- Render it to an image using
RenderContext::render_to_pixmap
.
use vello_cpu::{RenderContext, Pixmap, RenderMode};
use vello_cpu::{color::{palette::css, PremulRgba8}, kurbo::Rect};
let width = 10;
let height = 5;
let mut context = RenderContext::new(width, height);
context.set_paint(css::MAGENTA);
context.fill_rect(&Rect::from_points((3., 1.), (7., 4.)));
let mut target = Pixmap::new(width, height);
context.render_to_pixmap(&mut target, RenderMode::default());
let expected_render = b"\
0000000000\
0001111000\
0001111000\
0001111000\
0000000000";
let magenta = css::MAGENTA.premultiply().to_rgba8();
let transparent = PremulRgba8 {r: 0, g: 0, b: 0, a: 0};
let mut result = Vec::new();
for pixel in target.data() {
if *pixel == magenta {
result.push(b'1');
} else if *pixel == transparent {
result.push(b'0');
} else {
panic!("Got unexpected pixel value {pixel:?}");
}
}
assert_eq!(&result, expected_render);
§Features
std
(enabled by default): Get floating point functions from the standard library (likely using your target’s libc).libm
: Use floating point implementations from libm.png
(enabled by default): Allow loadingPixmap
s from PNG images. Also required for rendering glyphs with an embedded PNG.
At least one of std
and libm
is required; std
overrides libm
.
§Caveats
Vello CPU is an alpha for several reasons, including the following.
§API stability
This API has been developed for an initial version, and has no stability guarantees.
Whilst we are in the 0.0.x
release series, any release is likely to breaking.
We have known plans to change the API around how image resources are used.
§Documentation
We have not yet put any work into documentation.
§Performance
We do not perform several important optimisations, such as the use of multithreading and SIMD. Additionally, some algorithms we use aren’t final, and will be replaced with higher-performance variants.
§Implementation
TODO: Point to documentation of sparse strips pattern.
Re-exports§
Structs§
- Glyph
- Positioned glyph.
- Image
- An image.
- Mask
- A mask.
- Pixmap
- A pixmap of premultiplied RGBA8 values backed by
u8
. - Render
Context - A render context.
Enums§
- Paint
- A paint that is used internally by a rendering frontend to store how a wide tile command should be painted. There are only two types of paint:
- Paint
Type - A kind of paint that can be used for filling and stroking shapes.
- Render
Mode - The selected rendering mode.