Struct vello::FullShaders

source ·
pub struct FullShaders {
Show 23 fields pub pathtag_reduce: ShaderId, pub pathtag_reduce2: ShaderId, pub pathtag_scan1: ShaderId, pub pathtag_scan: ShaderId, pub pathtag_scan_large: ShaderId, pub bbox_clear: ShaderId, pub flatten: ShaderId, pub draw_reduce: ShaderId, pub draw_leaf: ShaderId, pub clip_reduce: ShaderId, pub clip_leaf: ShaderId, pub binning: ShaderId, pub tile_alloc: ShaderId, pub backdrop: ShaderId, pub path_count_setup: ShaderId, pub path_count: ShaderId, pub coarse: ShaderId, pub path_tiling_setup: ShaderId, pub path_tiling: ShaderId, pub fine_area: Option<ShaderId>, pub fine_msaa8: Option<ShaderId>, pub fine_msaa16: Option<ShaderId>, pub pathtag_is_cpu: bool,
}

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§pathtag_reduce: ShaderId§pathtag_reduce2: ShaderId§pathtag_scan1: ShaderId§pathtag_scan: ShaderId§pathtag_scan_large: ShaderId§bbox_clear: ShaderId§flatten: ShaderId§draw_reduce: ShaderId§draw_leaf: ShaderId§clip_reduce: ShaderId§clip_leaf: ShaderId§binning: ShaderId§tile_alloc: ShaderId§backdrop: ShaderId§path_count_setup: ShaderId§path_count: ShaderId§coarse: ShaderId§path_tiling_setup: ShaderId§path_tiling: ShaderId§fine_area: Option<ShaderId>§fine_msaa8: Option<ShaderId>§fine_msaa16: Option<ShaderId>§pathtag_is_cpu: bool

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