Expand description
Library for turning parsed models into real vertex and texture data, ready for rendering.
Re-exports§
pub use model::GenericModel3d;
pub use model::Model2d;
Modules§
- building
- Building models. Only the mask needs this operation.
- model
- Representing models, and other related structures.
- positioning
- Positioning (transforming) textures before they become models. Only the mask needs this operation.