1use vecxd::VecXD; 2 3fn main() { 4 let mut a = VecXD::new([1.0, 2.0]); 5 let b = VecXD::new([1.0, 2.0]); 6 7 a *= 1.2; 8 a += b; 9 a -= b * 0.2; 10 11 let c = a * b; 12 13 println!("{:?}, {:?}, {:?}", a, b, c); 14}