[][src]Struct vec_arith::mat4::Mat4

pub struct Mat4<T>(pub Vec4<T>, pub Vec4<T>, pub Vec4<T>, pub Vec4<T>);

Methods

impl Mat4<f32>[src]

pub fn from_translation(trans: Vec3<f32>) -> Self[src]

pub fn from_rotation(quat: Quat32) -> Self[src]

pub fn from_rotation_axis_angle(axis: Vec3<f32>, angle: f32) -> Self[src]

pub fn from_scale(scale: Vec3<f32>) -> Self[src]

pub fn from_transform(t: Vec3<f32>, q: Quat32, s: Vec3<f32>) -> Self[src]

pub fn from_perspective(
    y_fov: f32,
    aspect: f32,
    z_near: f32,
    z_far: f32,
    z_zero_to_one: bool
) -> Self
[src]

pub fn from_ortho(
    left: f32,
    right: f32,
    bottom: f32,
    top: f32,
    z_near: f32,
    z_far: f32,
    z_zero_to_one: bool
) -> Self
[src]

pub fn from_ortho_symmetric(
    width: f32,
    height: f32,
    z_near: f32,
    z_far: f32,
    z_zero_to_one: bool
) -> Self
[src]

pub fn rotate(self, axis: Vec3<f32>, angle: f32) -> Self[src]

pub fn rotate_local(self, axis: Vec3<f32>, angle: f32) -> Self[src]

pub fn get_scale(&self) -> Vec3<f32>[src]

pub fn get_rotation(&self) -> Quat32[src]

pub fn get_rotation_axis_angle(self) -> (Vec3<f32>, f32)[src]

pub fn normalize3x3(self) -> Self[src]

impl Mat4<f64>[src]

pub fn from_translation(trans: Vec3<f64>) -> Self[src]

pub fn from_rotation(quat: Quat64) -> Self[src]

pub fn from_rotation_axis_angle(axis: Vec3<f64>, angle: f64) -> Self[src]

pub fn from_scale(scale: Vec3<f64>) -> Self[src]

pub fn from_transform(t: Vec3<f64>, q: Quat64, s: Vec3<f64>) -> Self[src]

pub fn from_perspective(
    y_fov: f64,
    aspect: f64,
    z_near: f64,
    z_far: f64,
    z_zero_to_one: bool
) -> Self
[src]

pub fn from_ortho(
    left: f64,
    right: f64,
    bottom: f64,
    top: f64,
    z_near: f64,
    z_far: f64,
    z_zero_to_one: bool
) -> Self
[src]

pub fn from_ortho_symmetric(
    width: f64,
    height: f64,
    z_near: f64,
    z_far: f64,
    z_zero_to_one: bool
) -> Self
[src]

pub fn rotate(self, axis: Vec3<f64>, angle: f64) -> Self[src]

pub fn rotate_local(self, axis: Vec3<f64>, angle: f64) -> Self[src]

pub fn get_scale(&self) -> Vec3<f64>[src]

pub fn get_rotation(&self) -> Quat64[src]

pub fn get_rotation_axis_angle(self) -> (Vec3<f64>, f64)[src]

pub fn normalize3x3(self) -> Self[src]

impl<T: Add<Output = T> + Sub<Output = T> + Mul<Output = T> + Div<Output = T> + MulAssign + DivAssign + Copy> Mat4<T>[src]

pub fn mul_component_wise(self, rhs: Self) -> Self[src]

pub fn div_component_wise(self, rhs: Self) -> Self[src]

pub fn mul_assign_component_wise(&mut self, rhs: Self)[src]

pub fn div_assign_component_wise(&mut self, rhs: Self)[src]

pub fn det(&self) -> T[src]

pub fn transform(&self, vec: Vec4<T>) -> Vec4<T>[src]

pub fn transform_pos(&self, vec: Vec3<T>) -> Vec3<T>[src]

pub fn transform_dir(&self, vec: Vec3<T>) -> Vec3<T>[src]

pub fn scale(self, scale: Vec3<T>) -> Self[src]

pub fn scale_local(self, scale: Vec3<T>) -> Self[src]

pub fn translate(self, t: Vec3<T>) -> Self[src]

pub fn translate_local(self, t: Vec3<T>) -> Self[src]

pub fn get_translation(&self) -> Vec3<T>[src]

Trait Implementations

impl<T: Copy> Copy for Mat4<T>[src]

impl<T: PartialEq> PartialEq<Mat4<T>> for Mat4<T>[src]

impl Default for Mat4<f32>[src]

impl Default for Mat4<f64>[src]

impl<T: Clone> Clone for Mat4<T>[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl<T: Copy> From<[T; 16]> for Mat4<T>[src]

impl<T: Copy> From<[[T; 4]; 4]> for Mat4<T>[src]

impl<T: PartialOrd> PartialOrd<Mat4<T>> for Mat4<T>[src]

impl<T: Debug> Debug for Mat4<T>[src]

impl<T: Sub<Output = U>, U> Sub<Mat4<T>> for Mat4<T>[src]

type Output = Mat4<U>

The resulting type after applying the - operator.

impl<T: Add<Output = T> + Sub<Output = T> + Mul<Output = T> + Div<Output = T> + Neg<Output = T> + Copy> Div<Mat4<T>> for Mat4<T>[src]

type Output = Self

The resulting type after applying the / operator.

impl<T: Add<Output = U>, U> Add<Mat4<T>> for Mat4<T>[src]

type Output = Mat4<U>

The resulting type after applying the + operator.

impl<T: Add<Output = T> + Mul<Output = T> + Copy> Mul<Mat4<T>> for Mat4<T>[src]

type Output = Self

The resulting type after applying the * operator.

impl<T: Neg<Output = U>, U> Neg for Mat4<T>[src]

type Output = Mat4<U>

The resulting type after applying the - operator.

impl<T: AddAssign> AddAssign<Mat4<T>> for Mat4<T>[src]

impl<T: SubAssign> SubAssign<Mat4<T>> for Mat4<T>[src]

impl<T: Add<Output = T> + Sub<Output = T> + Mul<Output = T> + Div<Output = T> + Neg<Output = T> + Copy> Not for Mat4<T>[src]

type Output = Self

The resulting type after applying the ! operator.

impl<T> Index<usize> for Mat4<T>[src]

type Output = Vec4<T>

The returned type after indexing.

impl<T> IndexMut<usize> for Mat4<T>[src]

Auto Trait Implementations

impl<T> Send for Mat4<T> where
    T: Send

impl<T> Sync for Mat4<T> where
    T: Sync

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]