Expand description
A rendering library with scene-graph, asset management, and camera controls
§Overview
The main entries are Renderer
, Scene
, and Camera
.
Structs§
- Camera
- Perspective camera with positioning controls.
- Model
- Data structure with vertex data and underlying GPU representation, shared among all instances.
- Renderer
- Interface responsible for window creation and scene traversal for drawing.
- Scene
- A directed acyclic graph for models with transformations at each node.
- Scene
Node - Scene entries have an optional model and a transform.
- Text
- Data structure with vertex data and underlying GPU representation, shared among all instances.
- Valor
Builder - Configuration object for initializing
Renderer
and window systems. - Vertex
- Basic model building block.
Enums§
- Render
Group - Used to switch between drawing pipelines for objects.
- Scene
Node Entry