Expand description

valence_inventory

The inventory system.

This module contains the systems and components needed to handle inventories. By default, clients will have a player inventory attached to them.

Components

  • Inventory: The inventory component. This is the thing that holds items.
  • OpenInventory: The component that is attached to clients when they have an inventory open.

Examples

An example system that will let you access all player’s inventories:

fn system(clients: Query<(&Client, &Inventory)>) {}

See also

Examples related to inventories in the valence/examples/ directory:

  • building
  • chest

Structs

Enums

Constants