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pub struct Entities<C: Config> { /* private fields */ }
Expand description

A container for all Entitys on a server.

Spawning Player Entities

Player entities are treated specially by the client. For the player entity to be visible to clients, the player’s UUID must be added to the PlayerList before being loaded by the client.

Implementations

Spawns a new entity with a random UUID. A reference to the entity along with its ID is returned.

Like Self::insert, but requires specifying the new entity’s UUID.

The provided UUID must not conflict with an existing entity UUID. If it does, None is returned and the entity is not spawned.

Removes an entity from the server.

If the given entity ID is valid, the entity’s EntityState is returned and the entity is deleted. Otherwise, None is returned and the function has no effect.

Removes all entities from the server for which f returns true.

All entities are visited in an unspecified order.

Returns the number of entities in this container.

Returns true if there are no entities.

Gets the EntityId of the entity with the given UUID in an efficient manner.

If there is no entity with the UUID, None is returned.

Gets a shared reference to the entity with the given EntityId.

If the ID is invalid, None is returned.

Gets an exclusive reference to the entity with the given EntityId.

If the ID is invalid, None is returned.

Returns an iterator over all entities on the server in an unspecified order.

Returns a mutable iterator over all entities on the server in an unspecified order.

Returns a parallel iterator over all entities on the server in an unspecified order.

Returns a parallel mutable iterator over all clients on the server in an unspecified order.

Auto Trait Implementations

Blanket Implementations

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Formats each item in a sequence. Read more

Returns the argument unchanged.

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Borrows self, then passes self.deref() into the pipe function.

Mutably borrows self, then passes self.deref_mut() into the pipe function. Read more

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Calls .tap() only in debug builds, and is erased in release builds.

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Calls .tap_ref_mut() only in debug builds, and is erased in release builds. Read more

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Calls .tap_deref_mut() only in debug builds, and is erased in release builds. Read more

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