pub struct Entities<C: Config> { /* private fields */ }
Expand description
A container for all Entity
s on a server.
Spawning Player Entities
Player
entities are treated specially by the client. For the player
entity to be visible to clients, the player’s UUID must be added to the
PlayerList
before being loaded by the client.
Implementations
sourceimpl<C: Config> Entities<C>
impl<C: Config> Entities<C>
sourcepub fn insert(
&mut self,
kind: EntityKind,
state: C::EntityState
) -> (EntityId, &mut Entity<C>)
pub fn insert(
&mut self,
kind: EntityKind,
state: C::EntityState
) -> (EntityId, &mut Entity<C>)
Spawns a new entity with a random UUID. A reference to the entity along with its ID is returned.
sourcepub fn insert_with_uuid(
&mut self,
kind: EntityKind,
uuid: Uuid,
data: C::EntityState
) -> Option<(EntityId, &mut Entity<C>)>
pub fn insert_with_uuid(
&mut self,
kind: EntityKind,
uuid: Uuid,
data: C::EntityState
) -> Option<(EntityId, &mut Entity<C>)>
Like Self::insert
, but requires specifying the new
entity’s UUID.
The provided UUID must not conflict with an existing entity UUID. If it
does, None
is returned and the entity is not spawned.
sourcepub fn remove(&mut self, entity: EntityId) -> Option<C::EntityState>
pub fn remove(&mut self, entity: EntityId) -> Option<C::EntityState>
Removes an entity from the server.
If the given entity ID is valid, the entity’s EntityState
is returned
and the entity is deleted. Otherwise, None
is returned and the
function has no effect.
sourcepub fn retain(&mut self, f: impl FnMut(EntityId, &mut Entity<C>) -> bool)
pub fn retain(&mut self, f: impl FnMut(EntityId, &mut Entity<C>) -> bool)
Removes all entities from the server for which f
returns true
.
All entities are visited in an unspecified order.
sourcepub fn get_with_uuid(&self, uuid: Uuid) -> Option<EntityId>
pub fn get_with_uuid(&self, uuid: Uuid) -> Option<EntityId>
Gets the EntityId
of the entity with the given UUID in an efficient
manner.
If there is no entity with the UUID, None
is returned.
sourcepub fn get(&self, entity: EntityId) -> Option<&Entity<C>>
pub fn get(&self, entity: EntityId) -> Option<&Entity<C>>
Gets a shared reference to the entity with the given EntityId
.
If the ID is invalid, None
is returned.
sourcepub fn get_mut(&mut self, entity: EntityId) -> Option<&mut Entity<C>>
pub fn get_mut(&mut self, entity: EntityId) -> Option<&mut Entity<C>>
Gets an exclusive reference to the entity with the given EntityId
.
If the ID is invalid, None
is returned.
sourcepub fn iter(
&self
) -> impl ExactSizeIterator<Item = (EntityId, &Entity<C>)> + FusedIterator + Clone + '_
pub fn iter(
&self
) -> impl ExactSizeIterator<Item = (EntityId, &Entity<C>)> + FusedIterator + Clone + '_
Returns an iterator over all entities on the server in an unspecified order.
sourcepub fn iter_mut(
&mut self
) -> impl ExactSizeIterator<Item = (EntityId, &mut Entity<C>)> + FusedIterator + '_
pub fn iter_mut(
&mut self
) -> impl ExactSizeIterator<Item = (EntityId, &mut Entity<C>)> + FusedIterator + '_
Returns a mutable iterator over all entities on the server in an unspecified order.
sourcepub fn par_iter(
&self
) -> impl ParallelIterator<Item = (EntityId, &Entity<C>)> + Clone + '_
pub fn par_iter(
&self
) -> impl ParallelIterator<Item = (EntityId, &Entity<C>)> + Clone + '_
Returns a parallel iterator over all entities on the server in an unspecified order.
sourcepub fn par_iter_mut(
&mut self
) -> impl ParallelIterator<Item = (EntityId, &mut Entity<C>)> + '_
pub fn par_iter_mut(
&mut self
) -> impl ParallelIterator<Item = (EntityId, &mut Entity<C>)> + '_
Returns a parallel mutable iterator over all clients on the server in an unspecified order.
Auto Trait Implementations
impl<C> RefUnwindSafe for Entities<C>where
<C as Config>::EntityState: RefUnwindSafe,
impl<C> Send for Entities<C>
impl<C> Sync for Entities<C>
impl<C> Unpin for Entities<C>where
<C as Config>::EntityState: Unpin,
impl<C> UnwindSafe for Entities<C>where
<C as Config>::EntityState: UnwindSafe,
Blanket Implementations
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T: ?Sized,
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