Expand description
v9
is a clean, easy to use, and flexible data engine.
It provides a means to implement applications using Data Oriented Design.
#[v9::table]
struct engines {
pub cylinder_count: u8,
pub lines_of_code: u64,
}
use v9::prelude::Universe;
let mut universe = Universe::new();
use v9::prelude::Register;
engines::Marker::register(&mut universe);
let (v9, v11) = universe.eval(|mut engines: engines::Write| {
(
engines.push(engines::Row {
cylinder_count: 9,
lines_of_code: 5000,
}),
engines.push(engines::Row {
cylinder_count: 11,
lines_of_code: std::u64::MAX,
}),
)
});
#[v9::table]
struct projects {
pub name: &'static str,
pub engine: crate::engines::Id,
}
projects::Marker::register(&mut universe);
universe.eval(|mut projects: projects::Write| {
projects.push(projects::Row {
name: "TOP SECRET!",
engine: v9,
});
projects.push(projects::Row {
name: "Stinky Cheese Inc!",
engine: v11,
});
});
universe.eval(|projects: projects::Read| {
assert_eq!(projects.iter().count(), 2);
});
universe.eval(|mut engines: engines::Write| {
engines.remove(v11);
});
universe.eval(|projects: projects::Read| {
// No dangling pointers!
assert_eq!(projects.iter().count(), 1);
});
§Design
A Universe
works like a HashMap<TypeId, Any>
.
A single instance of any type can be inserted into the universe.
Changes can then be made by run
ning a Kernel
.
A Kernel
is any closure whose arguments all implement Extract
,
a trait that works like fn extract(&Universe) -> Self
.
§Encapsulation
This crate makes an unreasonable amount of things public. It’s very intentional!
It’s hard to foresee all needs; hopefully you can do something useful with them,
and this is more honest than making things pub
to satisfy my whims.
A serious application should provide its own interfaces to hide v9
behind.
§Safety
┐(ツ)┌
My priorities are:
- A beautiful API.
- Gotta go fast:
- Compile-times must be fast.
- Bulk operations (via kernels) must be h*ckin’ fast.
- Safety.
Monkey-proofing is not a high priority. That said, you’ll probably only have trouble if you go looking for it.
If you’ve tripped over something, that we’d maybe wish didn’t compile, and it doesn’t blow up at runtime in an obvious way, then I’ll be concerned.
Modules§
- column
- Columns and their extractions.
- event
- Mechanisms for responding to events.
- extract
- Extracting values from the
Universe
. - id
- Ids, lists of Ids, and various iterators.
- kernel
- Running functions over the Universe.
- linkage
- Connecting tables.
- lock
- Low-level locking.
- object
- The
Universe
, and interacting with it as a data structure. - prelude
- A tasteful set of items.
- prelude_
lib - An indiscriminant selection of most things.
- prelude_
macro - Provides a single import statement for
decl_table!
. - property
- Singleton values.
- table
- util
Macros§
- decl_
context - Extract many things at once.
- decl_
property - Declares a singleton property.
- decl_
table - Defines a table. This is the most important item in the crate!