pub fn get_camera_matrix(camera: impl Into<Camera3D>) -> MatrixExpand description
Returns camera transform matrix (view matrix)
use raylib::prelude::*;
fn main() {
let c = Camera::perspective(
Vector3::zero(),
Vector3::new(0.0, 0.0, -1.0),
Vector3::up(),
90.0,
);
let m = get_camera_matrix(&c);
assert_eq!(m, Matrix::identity());
}