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Vector4

Struct Vector4 

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#[repr(C)]
pub struct Vector4 { pub x: f32, pub y: f32, pub z: f32, pub w: f32, }

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§x: f32§y: f32§z: f32§w: f32

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impl Vector4

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pub const fn new(x: f32, y: f32, z: f32, w: f32) -> Vector4

Returns a new Quaternion with specified components.

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pub fn identity() -> Vector4

Returns the identity quaternion.

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pub fn from_vec3_pair(from: Vector3, to: Vector3) -> Vector4

Returns quaternion based on the rotation from one vector to another.

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pub fn from_matrix(mat: Matrix) -> Vector4

Returns a quaternion for a given rotation matrix.

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pub fn to_matrix(&self) -> Matrix

Returns a rotation matrix for the current quaternion.

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pub fn from_euler(pitch: f32, yaw: f32, roll: f32) -> Vector4

Returns a quaternion equivalent to Euler angles.

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pub fn to_euler(&self) -> Vector3

Returns a vector containing Euler angles in radians (roll, pitch, yaw), based on the current quaternion.

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pub fn from_axis_angle(axis: Vector3, angle: f32) -> Vector4

Returns rotation quaternion for an axis and angle (in radians).

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pub fn to_axis_angle(&self) -> (Vector3, f32)

Returns a 2-tuple containing the axis (Vector3) and angle (f32 in radians) for the current quaternion.

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pub fn length(&self) -> f32

Computes the length of the current quaternion.

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pub fn normalized(&self) -> Vector4

Returns a normalized version of the current quaternion.

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pub fn inverted(&self) -> Vector4

Returns an inverted version of the current quaternion.

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pub fn lerp(&self, q: Vector4, amount: f32) -> Vector4

Calculates linear interpolation between current and q quaternions.

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pub fn nlerp(&self, q: Vector4, amount: f32) -> Vector4

Calculates slerp-optimized interpolation between current and q quaternions.

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pub fn slerp(&self, q: Vector4, amount: f32) -> Vector4

Calculates spherical linear interpolation between current and q quaternions.

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pub fn transform(&self, mat: Matrix) -> Vector4

Returns a transformed version of the current quaternion given a transformation matrix.

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pub fn clamp(&self, num: Range<f32>) -> Vector4

Returns a new Quaternion with componenets clamp to a certain interval.

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impl Clone for Vector4

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fn clone(&self) -> Vector4

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vector4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Vector4

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fn default() -> Vector4

Returns the “default value” for a type. Read more
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impl From<&Vector4> for Vector4

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fn from(v: &Vector4) -> Vector4

Converts to this type from the input type.
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impl From<(f32, f32, f32, f32)> for Vector4

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fn from(_: (f32, f32, f32, f32)) -> Vector4

Converts to this type from the input type.
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impl From<Vector4> for Vector4

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fn from(v: Vector4) -> Vector4

Converts to this type from the input type.
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impl From<Vector4> for Vector4

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fn from(v: Vector4) -> Vector4

Converts to this type from the input type.
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impl Into<Vector4> for Color

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fn into(self) -> Vector4

Converts this type into the (usually inferred) input type.
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impl Mul for Vector4

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type Output = Vector4

The resulting type after applying the * operator.
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fn mul(self, q: Vector4) -> Vector4

Performs the * operation. Read more
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impl MulAssign for Vector4

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fn mul_assign(&mut self, q: Vector4)

Performs the *= operation. Read more
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impl PartialEq for Vector4

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fn eq(&self, other: &Vector4) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ShaderV for Vector4

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const UNIFORM_TYPE: ShaderUniformDataType = ShaderUniformDataType::SHADER_UNIFORM_VEC4

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unsafe fn value(&self) -> *const c_void

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impl Copy for Vector4

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impl StructuralPartialEq for Vector4

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.