pub fn get_camera_matrix2D(camera: impl Into<Camera2D>) -> MatrixExpand description
Returns camera 2D transform matrix (view matrix)
use raylib::prelude::*;
fn main() {
let c = Camera2D::default();
let m = get_camera_matrix2D(&c);
let mut check = Matrix::zero();
check.m10 = 1.0;
check.m15 = 1.0;
assert_eq!(m, check);
}