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Color

Struct Color 

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#[repr(C)]
pub struct Color { pub r: u8, pub g: u8, pub b: u8, pub a: u8, }

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§r: u8§g: u8§b: u8§a: u8

Implementations§

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impl Color

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pub fn from_hex(color_hex_str: &str) -> Result<Color, ParseIntError>

Get color from HEX RGB string

§Arguments
  • color_hex_str - A string slice, 6 characters long
§Example
   use raylib::prelude::*;
    let color_white = Color::from_hex("FFFFFF").unwrap();
    let color_black = Color::from_hex("000000").unwrap();
     
   assert_eq!(color_black, Color::BLACK);
   assert_eq!(color_white, Color::WHITE);
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pub const fn new(r: u8, g: u8, b: u8, a: u8) -> Color

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pub fn color_to_int(&self) -> i32

Returns hexadecimal value for a Color

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pub fn color_normalize(&self) -> Vector4

Returns color normalized as float [0..1]

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pub fn color_to_hsv(&self) -> Vector3

Returns HSV values for a Color

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pub fn color_from_hsv(hue: f32, saturation: f32, value: f32) -> Color

Returns a Color from HSV values

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pub fn color_from_normalized(normalized: Vector4) -> Color

Returns color from normalized values [0..1]

use raylib::prelude::*;
fn main() {    
    assert_eq!(Color::color_from_normalized(Vector4::new(1.0, 1.0, 1.0, 1.0)), Color::new(255, 255, 255, 255));
}
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pub fn get_color(hex_value: u32) -> Color

Returns a Color struct from hexadecimal value

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pub fn tint(&self, color: Color) -> Color

Get color multiplied with another color

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pub fn brightness(&self, factor: f32) -> Color

Get color with brightness correction, brightness factor goes from -1.0f to 1.0f

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pub fn contrast(&self, factor: f32) -> Color

Get color with contrast correction, contrast values between -1.0f and 1.0f

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pub fn alpha(&self, alpha: f32) -> Color

Get color with alpha applied, alpha goes from 0.0f to 1.0f

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pub fn fade(&self, alpha: f32) -> Color

👎Deprecated:

Use Color::alpha instead

Get color with alpha applied, alpha goes from 0.0f to 1.0f

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pub fn color_alpha_blend(dst: &Color, src: &Color, tint: &Color) -> Color

Color fade-in or fade-out, alpha goes from 0.0f to 1.0f

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pub fn is_equal(&self, rhs: impl Into<Color>) -> bool

Check if color is equal to another.

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pub fn lerp(&self, rhs: Color, factor: f32) -> Color

Get color lerp interpolation between two colors, factor [0.0f..1.0f]

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impl Color

Color constants

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pub const INDIANRED: Color

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pub const LIGHTCORAL: Color

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pub const SALMON: Color

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pub const DARKSALMON: Color

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pub const LIGHTSALMON: Color

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pub const CRIMSON: Color

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pub const RED: Color

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pub const FIREBRICK: Color

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pub const DARKRED: Color

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pub const PINK: Color

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pub const LIGHTPINK: Color

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pub const HOTPINK: Color

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pub const DEEPPINK: Color

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pub const MEDIUMVIOLETRED: Color

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pub const PALEVIOLETRED: Color

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pub const CORAL: Color

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pub const TOMATO: Color

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pub const ORANGERED: Color

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pub const DARKORANGE: Color

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pub const ORANGE: Color

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pub const GOLD: Color

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pub const YELLOW: Color

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pub const LIGHTYELLOW: Color

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pub const LEMONCHIFFON: Color

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pub const LIGHTGOLDENRODYELLOW: Color

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pub const PAPAYAWHIP: Color

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pub const MOCCASIN: Color

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pub const PEACHPUFF: Color

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pub const PALEGOLDENROD: Color

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pub const KHAKI: Color

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pub const DARKKHAKI: Color

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pub const LAVENDER: Color

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pub const THISTLE: Color

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pub const PLUM: Color

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pub const VIOLET: Color

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pub const ORCHID: Color

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pub const FUCHSIA: Color

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pub const MAGENTA: Color

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pub const MEDIUMORCHID: Color

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pub const MEDIUMPURPLE: Color

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pub const REBECCAPURPLE: Color

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pub const BLUEVIOLET: Color

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pub const DARKVIOLET: Color

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pub const DARKORCHID: Color

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pub const DARKMAGENTA: Color

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pub const PURPLE: Color

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pub const DARKPURPLE: Color

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pub const INDIGO: Color

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pub const SLATEBLUE: Color

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pub const DARKSLATEBLUE: Color

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pub const MEDIUMSLATEBLUE: Color

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pub const GREENYELLOW: Color

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pub const CHARTREUSE: Color

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pub const LAWNGREEN: Color

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pub const LIME: Color

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pub const LIMEGREEN: Color

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pub const PALEGREEN: Color

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pub const LIGHTGREEN: Color

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pub const MEDIUMSPRINGGREEN: Color

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pub const SPRINGGREEN: Color

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pub const MEDIUMSEAGREEN: Color

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pub const SEAGREEN: Color

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pub const FORESTGREEN: Color

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pub const GREEN: Color

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pub const DARKGREEN: Color

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pub const YELLOWGREEN: Color

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pub const OLIVEDRAB: Color

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pub const OLIVE: Color

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pub const DARKOLIVEGREEN: Color

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pub const MEDIUMAQUAMARINE: Color

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pub const DARKSEAGREEN: Color

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pub const LIGHTSEAGREEN: Color

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pub const DARKCYAN: Color

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pub const TEAL: Color

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pub const AQUA: Color

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pub const CYAN: Color

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pub const LIGHTCYAN: Color

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pub const PALETURQUOISE: Color

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pub const AQUAMARINE: Color

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pub const TURQUOISE: Color

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pub const MEDIUMTURQUOISE: Color

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pub const DARKTURQUOISE: Color

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pub const CADETBLUE: Color

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pub const STEELBLUE: Color

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pub const LIGHTSTEELBLUE: Color

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pub const POWDERBLUE: Color

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pub const LIGHTBLUE: Color

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pub const SKYBLUE: Color

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pub const LIGHTSKYBLUE: Color

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pub const DEEPSKYBLUE: Color

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pub const DODGERBLUE: Color

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pub const CORNFLOWERBLUE: Color

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pub const ROYALBLUE: Color

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pub const BLUE: Color

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pub const MEDIUMBLUE: Color

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pub const DARKBLUE: Color

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pub const NAVY: Color

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pub const MIDNIGHTBLUE: Color

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pub const CORNSILK: Color

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pub const BLANCHEDALMOND: Color

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pub const BISQUE: Color

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pub const NAVAJOWHITE: Color

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pub const WHEAT: Color

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pub const BURLYWOOD: Color

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pub const TAN: Color

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pub const ROSYBROWN: Color

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pub const SANDYBROWN: Color

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pub const GOLDENROD: Color

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pub const DARKGOLDENROD: Color

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pub const PERU: Color

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pub const CHOCOLATE: Color

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pub const SADDLEBROWN: Color

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pub const SIENNA: Color

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pub const BROWN: Color

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pub const DARKBROWN: Color

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pub const MAROON: Color

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pub const WHITE: Color

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pub const SNOW: Color

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pub const HONEYDEW: Color

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pub const MINTCREAM: Color

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pub const AZURE: Color

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pub const ALICEBLUE: Color

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pub const GHOSTWHITE: Color

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pub const WHITESMOKE: Color

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pub const SEASHELL: Color

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pub const BEIGE: Color

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pub const OLDLACE: Color

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pub const FLORALWHITE: Color

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pub const IVORY: Color

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pub const ANTIQUEWHITE: Color

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pub const LINEN: Color

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pub const LAVENDERBLUSH: Color

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pub const MISTYROSE: Color

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pub const GAINSBORO: Color

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pub const LIGHTGRAY: Color

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pub const SILVER: Color

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pub const DARKGRAY: Color

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pub const GRAY: Color

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pub const DIMGRAY: Color

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pub const LIGHTSLATEGRAY: Color

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pub const SLATEGRAY: Color

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pub const DARKSLATEGRAY: Color

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pub const BLACK: Color

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pub const BLANK: Color

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pub const RAYWHITE: Color

Trait Implementations§

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impl Clone for Color

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fn clone(&self) -> Color

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Color

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Color

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fn default() -> Color

Returns the “default value” for a type. Read more
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impl From<(u8, u8, u8, u8)> for Color

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fn from(col: (u8, u8, u8, u8)) -> Color

Converts to this type from the input type.
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impl From<Color> for Color

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fn from(v: Color) -> Color

Converts to this type from the input type.
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impl Into<Color> for &Color

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fn into(self) -> Color

Converts this type into the (usually inferred) input type.
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impl Into<Color> for Color

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fn into(self) -> Color

Converts this type into the (usually inferred) input type.
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impl Into<Vector4> for Color

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fn into(self) -> Vector4

Converts this type into the (usually inferred) input type.
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impl PartialEq for Color

NOTE(IOI_XD): We manually implement PartialEq as of 5.5 to use Raylib’s function. It’s very unlikely it will ever change or do anything different, but in the ultra rare case that it does, we want to mimick Raylib’s behavior.

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fn eq(&self, other: &Color) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Color

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impl Eq for Color

Auto Trait Implementations§

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impl Freeze for Color

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impl RefUnwindSafe for Color

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impl Send for Color

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impl Sync for Color

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impl Unpin for Color

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impl UnsafeUnpin for Color

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impl UnwindSafe for Color

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.