Skip to main content

Vector2

Struct Vector2 

Source
#[repr(C)]
pub struct Vector2 { pub x: f32, pub y: f32, }

Fields§

§x: f32§y: f32

Implementations§

Source§

impl Vector2

Source

pub const fn new(x: f32, y: f32) -> Vector2

Returns a new Vector2 with specified components.

Source

pub const fn zero() -> Vector2

Returns a new Vector2 with both components set to zero.

Source

pub const fn one() -> Vector2

Returns a new Vector2 with both components set to one.

Source

pub fn length(&self) -> f32

Calculates the vector length.

Source

pub fn length_sqr(&self) -> f32

Calculates the vector length square (**2);

Source

pub fn dot(&self, v: Vector2) -> f32

Calculates the dot product with vector v.

Source

pub fn distance_to(&self, v: Vector2) -> f32

Calculates the distance towards vector v.

Source

pub fn angle_to(&self, v: Vector2) -> f32

Calculates the angle towards vector v in radians.

Source

pub fn scale(&mut self, scale: f32)

Scales the vector by multiplying both components by scale.

Source

pub fn scale_by(&self, scale: f32) -> Vector2

Returns a new Vector2 with components scaled by scale.

Source

pub fn normalize(&mut self)

Normalizes the vector.

Source

pub fn normalized(&self) -> Vector2

Returns a new Vector2 with normalized components from the current vector.

Source

pub fn rotate(&mut self, angle: f32)

Rotates the vector by angle radians.

Source

pub fn rotated(&self, angle: f32) -> Vector2

Returns a new Vector2 rotated by angle radians.

Source

pub fn lerp(&self, v: Vector2, amount: f32) -> Vector2

Returns a new Vector2 with componenets linearly interpolated by amount towards vector v.

Source

pub fn clamp(&self, num: Range<f32>) -> Vector2

Returns a new Vector2 with componenets clamp to a certain interval.

Trait Implementations§

Source§

impl Add<f32> for Vector2

Source§

type Output = Vector2

The resulting type after applying the + operator.
Source§

fn add(self, value: f32) -> Vector2

Performs the + operation. Read more
Source§

impl Add for Vector2

Source§

type Output = Vector2

The resulting type after applying the + operator.
Source§

fn add(self, v: Vector2) -> Vector2

Performs the + operation. Read more
Source§

impl AddAssign<f32> for Vector2

Source§

fn add_assign(&mut self, value: f32)

Performs the += operation. Read more
Source§

impl AddAssign for Vector2

Source§

fn add_assign(&mut self, v: Vector2)

Performs the += operation. Read more
Source§

impl Clone for Vector2

Source§

fn clone(&self) -> Vector2

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for Vector2

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl Default for Vector2

Source§

fn default() -> Vector2

Returns the “default value” for a type. Read more
Source§

impl Div<f32> for Vector2

Source§

type Output = Vector2

The resulting type after applying the / operator.
Source§

fn div(self, value: f32) -> Vector2

Performs the / operation. Read more
Source§

impl Div for Vector2

Source§

type Output = Vector2

The resulting type after applying the / operator.
Source§

fn div(self, v: Vector2) -> Vector2

Performs the / operation. Read more
Source§

impl DivAssign<f32> for Vector2

Source§

fn div_assign(&mut self, value: f32)

Performs the /= operation. Read more
Source§

impl DivAssign for Vector2

Source§

fn div_assign(&mut self, v: Vector2)

Performs the /= operation. Read more
Source§

impl From<&Vector2> for Vector2

Source§

fn from(v: &Vector2) -> Vector2

Converts to this type from the input type.
Source§

impl From<(f32, f32)> for Vector2

Source§

fn from(_: (f32, f32)) -> Vector2

Converts to this type from the input type.
Source§

impl From<Vector2> for Vector2

Source§

fn from(v: Vector2) -> Vector2

Converts to this type from the input type.
Source§

impl From<Vector2> for Vector2

Source§

fn from(v: Vector2) -> Vector2

Converts to this type from the input type.
Source§

impl Mul<f32> for Vector2

Source§

type Output = Vector2

The resulting type after applying the * operator.
Source§

fn mul(self, value: f32) -> Vector2

Performs the * operation. Read more
Source§

impl Mul for Vector2

Source§

type Output = Vector2

The resulting type after applying the * operator.
Source§

fn mul(self, v: Vector2) -> Vector2

Performs the * operation. Read more
Source§

impl MulAssign<f32> for Vector2

Source§

fn mul_assign(&mut self, value: f32)

Performs the *= operation. Read more
Source§

impl MulAssign for Vector2

Source§

fn mul_assign(&mut self, v: Vector2)

Performs the *= operation. Read more
Source§

impl Neg for Vector2

Source§

type Output = Vector2

The resulting type after applying the - operator.
Source§

fn neg(self) -> Vector2

Performs the unary - operation. Read more
Source§

impl PartialEq for Vector2

Source§

fn eq(&self, other: &Vector2) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl ShaderV for Vector2

Source§

const UNIFORM_TYPE: ShaderUniformDataType = ShaderUniformDataType::SHADER_UNIFORM_VEC2

Source§

unsafe fn value(&self) -> *const c_void

Source§

impl Sub<f32> for Vector2

Source§

type Output = Vector2

The resulting type after applying the - operator.
Source§

fn sub(self, value: f32) -> Vector2

Performs the - operation. Read more
Source§

impl Sub for Vector2

Source§

type Output = Vector2

The resulting type after applying the - operator.
Source§

fn sub(self, v: Vector2) -> Vector2

Performs the - operation. Read more
Source§

impl SubAssign<f32> for Vector2

Source§

fn sub_assign(&mut self, value: f32)

Performs the -= operation. Read more
Source§

impl SubAssign for Vector2

Source§

fn sub_assign(&mut self, v: Vector2)

Performs the -= operation. Read more
Source§

impl Copy for Vector2

Source§

impl StructuralPartialEq for Vector2

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.