Expand description
Mobile backend for uzor supporting iOS and Android
This crate provides the mobile platform implementation for uzor, supporting iOS and Android devices with touch-first design.
§Architecture
The mobile backend provides:
- Touch input handling (multi-touch)
- Virtual keyboard integration (IME)
- Mobile-specific features (haptics, orientation, safe areas)
- Native clipboard integration
- System theme detection
§Platform-Specific Notes
§iOS
- Uses UIKit for native UI integration
- Clipboard via UIPasteboard
- Theme detection via UITraitCollection
- Safe area insets for notch/home indicator
§Android
- Uses Android NDK and JNI
- Clipboard via ClipboardManager
- Theme detection via Configuration.UI_MODE_NIGHT
- System bars handling
§Feature Flags
android: Enable Android-specific functionalityios: Enable iOS-specific functionality
§Example
ⓘ
use uzor_mobile::MobilePlatform;
use uzor::platform::{PlatformBackend, WindowConfig};
fn main() {
let mut platform = MobilePlatform::new().unwrap();
let window = platform.create_window(
WindowConfig::new("My Mobile App")
).unwrap();
// Handle touch events
while let Some(event) = platform.poll_event() {
match event {
PlatformEvent::TouchStart { id, x, y } => {
// Handle touch start
}
PlatformEvent::TouchMove { id, x, y } => {
// Handle touch move
}
PlatformEvent::TouchEnd { id, x, y } => {
// Handle touch end
}
_ => {}
}
}
}Re-exports§
pub use uzor;
Structs§
- Mobile
Platform - Mobile platform backend for uzor
Enums§
- Haptic
Style - Haptic feedback style
- Screen
Orientation - Screen orientation