logo
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
use crate::prelude::{MouseButton, MouseCursor};

/// The InputMouse should be implemented by objects wishing to act as virtual mouse controllers.
/// 
/// Screen bounds are based on Factory::width & Factory::height.
///
pub trait InputMouse {
    /// The horizontal component of the mouse position.
    fn x(&self) -> i32;

    /// The vertical component of the mouse position.
    fn y(&self) -> i32;

    /// The horizontal position of the mouse relative to screen width.  Range 0...1.
    fn relative_x(&self) -> f32;

    /// The vertical position of the mouse relative to screen height.  Range 0...1.
    fn relative_y(&self) -> f32;

    /// The horizontal position of the mouse relative to screen width and offset to screen centre.  Range -1...1.
    fn relative_centralised_x(&self) -> f32;

    /// The vertical position of the mouse relative to screen height and offset to screen centre.  Range -1...1.
    fn relative_centralised_y(&self) -> f32;

    /// Returns true if the mouse position is within the bounding rectangle (factory width x factory height).
    fn is_within_bounds(&self) -> bool;

    /// Returns true if the mouse position is different to the previous update's position.
    fn is_moving(&self) -> bool;

    /// Get the visibility of the mouse cursor.
    fn is_visible(&self) -> bool;

    /// Specify the visibility of the mouse cursor.
    /// If true the cursor will be displayed, if false the cursor is hidden.
    fn set_visible(&self, val: bool);

    /// The current scroll position.  Starts at 0.  Range -infinity...infinity.
    fn scroll(&self) -> i32;

    /// The current cursor type.
    fn cursor(&self) -> MouseCursor;
    
    /// Set the cursor type.
    fn set_cursor(&self, val: MouseCursor) -> MouseCursor;

    /// The horizontal velocity of the mouse position.
    /// 
    /// # Arguments
    /// 
    /// * `as_time` - If true then returns the velocity as pixels per second (extrapolated from the previous update),
    /// else returns velocity as pixels moved in previous update. (optional, default: true)
    ///
    /// Return: The horizontal velocity of the mouse.
    /// 
    fn get_delta_x(&self, as_time: Option<bool>) -> i32;

    /// The vertical velocity of the mouse position.
    /// 
    /// # Arguments
    /// 
    /// * `as_time` - If true then returns the velocity as pixels per second (extrapolated from the previous update),
    /// else returns velocity as pixels moved in previous update. (optional, default: true)
    ///
    /// Return: The vertical velocity of the mouse.
    /// 
    fn get_delta_y(&self, as_time: Option<bool>) -> i32;

    /// The velocity of the mouse.
    /// 
    /// # Arguments
    /// 
    /// * `as_time` - If true then returns the velocity as pixels per second (extrapolated from the previous update),
    /// else returns velocity as pixels moved in previous update. (optional, default: true)
    ///
    /// Return: The velocity of the mouse.
    /// 
    fn get_speed(&self, as_time: Option<bool>) -> i32;

    /// The velocity of scrolling.
    /// 
    /// # Arguments
    /// 
    /// * `as_time` - If true then returns the velocity as pixels per second (extrapolated from the previous update),
    /// else returns velocity as scroll moved in previous update. (optional, default: true)
    ///
    /// Return: The scroll velocity of the mouse.
    /// 
    fn get_delta_scroll(&self, as_time: Option<bool>) -> i32;

    /// Determine how long the mouse has been still.
    /// 
    /// # Arguments
    /// 
    /// * `as_time` - If true then returns duration as milliseconds, else returns duration as frame updates. (optional, default: true)
    ///
    /// Return: Returns the duration the mouse has been still.
    /// 
    fn get_still_duration(&self, as_time: Option<bool>) -> i32;

    /// Determine if a specific mouse button was clicked twice (within the defined time).
    /// 
    /// # Arguments
    /// 
    /// * `kind` - The mouse button. (optional)
    /// * `delay` - The time within which the mouse button must be clicked twice. (optional, default: 100)
    ///
    /// Return: Returns true if the mouse button was clicked twice (within the defined time).
    /// 
    fn is_button_double_click(&self, kind: Option<MouseButton>, delay: Option<i32>) -> bool;

    /// Determine if the mouse is being dragged with a specific mouse button down (for at least the defined delay).
    /// 
    /// # Arguments
    /// 
    /// * `kind` - The mouse button. (optional)
    /// * `delay` - The time which, if exceeded, assumes the mouse is being dragged.  (optional, default: 100)
    ///
    /// Return: Returns true if the mouse button was down for a duration exceeding delay.
    /// 
    fn is_button_drag(&self, kind: Option<MouseButton>, delay: Option<i32>) -> bool;

    /// Determine if a specific mouse button is currently down.
    /// 
    /// # Arguments
    /// 
    /// * `kind` - The mouse button. (optional)
    ///
    /// Return: Returns true is the mouse button is currently down, false otherwise.
    /// 
    fn is_button_down(&self, kind: Option<MouseButton>) -> bool;

    /// Determine if a specific mouse button was pressed in the current update frame.
    /// 
    /// # Arguments
    /// 
    /// A press is defined as a new down - i.e. was up previous frame, and is down this frame.
    /// * `kind` - The mouse button. (optional)
    ///
    /// Return: Returns true is the mouse button was pressed in the current update, false otherwise.
    /// 
    fn is_button_press(&self, kind: Option<MouseButton>) -> bool;

    /// Determine if a specific mouse button was released in the current update.
    /// A release is defined as a new up - i.e. was down previous frame, and is up this frame.
    /// 
    /// # Arguments
    /// 
    /// * `kind` - The mouse button. (optional)
    ///
    /// Return: Returns true is the mouse button was released in the current update, false otherwise.
    /// 
    fn is_button_release(&self, kind: Option<MouseButton>) -> bool;

    /// Determine the duration a specific mouse button is down.
    /// 
    /// # Arguments
    /// 
    /// * `kind` - The mouse button. (optional)
    /// * `as_time` - If true then returns duration as milliseconds, else returns duration as frame updates. (optional, default: true)
    /// * `is_previous	If true then returns the previous duration down (the time held prior to the most recent release). (optional, default: false)
    ///
    /// Return: The duration a specific mouse button is down.
    /// 
    fn get_button_down_duration(&self, kind: Option<MouseButton>, as_time: Option<bool>, is_previous: Option<bool>)
        -> i32;

    /// Determine the duration a specific mouse button is up.
    /// 
    /// # Arguments
    /// 
    /// * `kind` - The mouse button. (optional)
    /// * `as_time` - If true then returns duration as milliseconds, else returns duration as frame updates. (optional, default: true)
    /// * `is_previous` - If true then returns the previous duration up (the time unused prior to the most recent press). (optional, default: false)
    ///
    /// Return: The duration a specific mouse button is up.
    /// 
    fn get_button_up_duration(&self, kind: Option<MouseButton>, as_time: Option<bool>, is_previous: Option<bool>) -> i32;

    /// Determine the horizontal movement of the mouse since a specific mouse button was pressed.
    /// 
    /// # Arguments
    /// 
    /// * `kind` - The mouse button. (optional)
    ///
    /// Return: The horizontal movement of the mouse.
    /// 
    fn get_button_drag_width(&self, kind: Option<MouseButton>) -> i32;

    /// Determine the vertical movement of the mouse since a specific mouse button was pressed.
    /// 
    /// # Arguments
    /// 
    /// * `kind` - The mouse button. (optional)
    ///
    /// Return: The vertical movement of the mouse.
    /// 
    fn get_button_drag_height(&self, kind: Option<MouseButton>) -> i32;

    /// Determine the horizontal position of the mouse when a specific mouse button was last clicked.
    /// 
    /// # Arguments
    /// 
    /// * `kind` - The mouse button. (optional)
    ///
    /// Return: The horizontal position of the mouse.
    /// 
    fn get_button_last_clicked_x(&self, kind: Option<MouseButton>) -> i32;

    /// Determine the vertical position of the mouse when a specific mouse button was last clicked.
    /// 
    /// # Arguments
    /// 
    /// * `kind` - The mouse button. (optional)
    ///
    /// Return: The vertical position of the mouse.
    /// 
    fn get_button_last_clicked_y(&self, kind: Option<MouseButton>) -> i32;
}