Struct ux::BoxLayoutChild[][src]

pub struct BoxLayoutChild { /* fields omitted */ }

Trait Implementations

impl AsRef<BoxLayoutChild> for BoxLayoutChild[src]

impl Clone for BoxLayoutChild[src]

impl Debug for BoxLayoutChild[src]

impl Display for BoxLayoutChild[src]

impl Is<BoxLayoutChild> for BoxLayoutChild[src]

impl Object for BoxLayoutChild[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<O> BoxLayoutChildExt for O where
    O: Is<BoxLayoutChild>, 
[src]

pub fn get_property_expand(&self) -> bool[src]

get_expand: @box_layout: A #BoxLayout @child: A #Actor

Get the value of the #BoxLayoutChild:expand property

Returns: the current value of the “expand” property

pub fn set_property_expand(&self, expand: bool)[src]

set_expand: @box_layout: A #BoxLayout @child: A #Actor @expand: A #gboolean

Set the value of the #BoxLayoutChild:expand property.

pub fn get_property_x_align(&self) -> Align[src]

get_x_align: @box_layout: An #BoxLayout @child: A #Actor

Get the value of the #BoxLayoutChild:x-align property

Returns: the current value of the “x-align” property

pub fn set_property_x_align(&self, x_align: Align)[src]

set_x_align: @box_layout: A #BoxLayout @child: A #Actor @x_align: An #Align

Set the value of the #BoxLayoutChild:x-align property.

pub fn get_property_x_fill(&self) -> bool[src]

get_x_fill: @box_layout: A #BoxLayout @child: A #Actor

Get the value of the #BoxLayoutChild:x-fill property.

Returns: the current value of the “x-fill” property.

pub fn set_property_x_fill(&self, x_fill: bool)[src]

set_x_fill: @box_layout: A #BoxLayout @child: A #Actor @x_fill: A #gboolean

Set the value of the #BoxLayoutChild:x-fill property.

pub fn get_property_y_align(&self) -> Align[src]

get_y_align: @box_layout: An #BoxLayout @child: A #Actor

Get the value of the #BoxLayoutChild:y-align property.

Returns: the current value of the “y-align” property.

pub fn set_property_y_align(&self, y_align: Align)[src]

set_y_align: @box_layout: An #BoxLayout @child: A #Actor @y_align: An #Align

Set the value of the #BoxLayoutChild:y-align property.

pub fn get_property_y_fill(&self) -> bool[src]

get_y_fill: @box_layout: An #BoxLayout @child: A #Actor

Get the value of the #BoxLayoutChild:y-fill property

Returns: the current value of the “y-fill” property

pub fn set_property_y_fill(&self, y_fill: bool)[src]

set_y_fill: @box_layout: An #BoxLayout @child: A #Actor @y_fill: A #gboolean

Set the value of the #BoxLayoutChild:y-fill property.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<Fr, To> IntoColor<To> for Fr where
    To: FromColor<Fr>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,