Struct ux::Table[][src]

pub struct Table { /* fields omitted */ }

Implementations

impl Table[src]

pub fn new() -> Table[src]

Trait Implementations

impl AsRef<Actor> for Table[src]

impl AsRef<Table> for Table[src]

impl AsRef<Widget> for Table[src]

impl Clone for Table[src]

impl Debug for Table[src]

impl Default for Table[src]

impl Display for Table[src]

impl Is<Actor> for Table[src]

impl Is<Table> for Table[src]

impl Is<Widget> for Table[src]

impl Object for Table[src]

Auto Trait Implementations

impl !RefUnwindSafe for Table

impl !Send for Table

impl !Sync for Table

impl Unpin for Table

impl UnwindSafe for Table

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Construction<T> for T where
    T: Default + Clone
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<Fr, To> IntoColor<To> for Fr where
    To: FromColor<Fr>, 
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impl<O> TableExt for O where
    O: Is<Table>, 
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pub fn get_actor_at(&self, row: u32, column: u32) -> Option<Actor>[src]

get_actor_at: @table: a #Table @row: the row to look into @column: the column to look into

Get an actor at a given position in @table.

Return value: (transfer none): the #Actor a the given position, or None.

pub fn get_column_count(&self) -> u32[src]

get_column_count: @table: A #Table

Retrieve the current number of columns in @table

Returns: the number of columns

pub fn get_column_spacing(&self) -> u32[src]

get_column_spacing: @table: a #Table

Gets the amount of spacing between columns.

Returns: the spacing between columns in device units

pub fn get_row_count(&self) -> u32[src]

get_row_count: @table: A #Table

Retrieve the current number rows in the @table

Returns: the number of rows

pub fn get_row_spacing(&self) -> u32[src]

get_row_spacing: @table: a #Table

Gets the amount of spacing between rows.

Returns: the spacing between rows in device units

pub fn insert_actor<P>(&self, actor: &P, row: u32, column: u32) where
    P: Is<Actor>, 
[src]

insert_actor: @table: a #Table @actor: the child to insert @row: the row to place the child into @column: the column to place the child into

Insert an actor at the specified row and column

Note, column and rows numbers start from zero

pub fn set_column_spacing(&self, spacing: u32)[src]

insert_actor_with_properties: @table: a #Table @actor: the child #Actor @row: the row to place the child into @column: the column to place the child into @first_property_name: name of the first property to set @…: value for the first property, followed optionally by more name/value pairs terminated with None.

Add an actor into at the specified row and column, with additional child properties to set.

set_column_spacing: @table: a #Table @spacing: spacing in pixels

Sets the amount of spacing between columns.

pub fn set_row_spacing(&self, spacing: u32)[src]

set_row_spacing: @table: a #Table @spacing: spacing in pixels

Sets the amount of spacing between rows.

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 

impl<O> WidgetExt for O where
    O: Is<Widget>, 
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pub fn apply_style<P>(&self, style: &P) where
    P: Is<Style>, 
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widget_apply_style: @widget: A #Widget @style: A #Style

Used to implement how a new style instance should be applied in the widget. For instance, setting style instance on stylable internal children.

pub fn get_available_area(&self, allocation: &ActorBox, area: &mut ActorBox)[src]

get_available_area: @widget: A #Widget @allocation: A #ActorBox @area: A #ActorBox

Copies @allocation into @area and accounts for the padding values. This gives the area that is available in which to allocate children with respect to padding.

pub fn get_background_color(&self) -> Option<Color<f64>>[src]

get_background_color: @actor: A #Widget

Get the color used as the background. This is set using the “background-color” CSS property. This function should normally only be used by subclasses.

Returns: (transfer none): a #Color

pub fn get_disabled(&self) -> bool[src]

get_disabled: @widget: an #Widget

Get the value of the “disabled” property.

pub fn get_padding(&self) -> Padding[src]

get_padding: @widget: A #Widget @padding: (out): A pointer to an #Padding to fill

Gets the padding of the widget, set using the “padding” CSS property. This function should normally only be used by subclasses.

pub fn long_press_cancel(&self)[src]

long_press_cancel: @widget: An Widget

Cancel a long-press timeout if one is running and emit the signal to notify that the long-press has been cancelled.

pub fn long_press_query(&self, event: &mut Event)[src]

long_press_query: @widget: An Widget @event: the event used to determine whether to run a long-press

Emit the long-press query signal and start a long-press timeout if required.

pub fn set_disabled(&self, disabled: bool)[src]

widget_set_disabled: @widget: an #Widget @disabled: value to set

Set the disabled property. Disabled widgets have a “disabled” pseudo-class until disabled is set to #false.