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use std::{cell::RefCell, rc::Rc};
use crate::engine::d2::{
sound::{Playback, Sound},
Entity,
};
use super::Action;
struct PlaySoundProps {
sound: Box<dyn Sound>,
volume: f32,
playback: Option<Rc<dyn Playback>>,
}
pub struct PlaySound {
props: RefCell<PlaySoundProps>,
}
impl PlaySound {
pub fn new(sound: Box<dyn Sound>, volume: Option<f32>) -> Self {
Self {
props: RefCell::new(PlaySoundProps {
sound,
volume: volume.unwrap_or(1.0),
playback: None,
}),
}
}
}
impl Action for PlaySound {
fn update(&self, dt: f32, actor: &mut Entity) -> f32 {
let mut props = self.props.borrow_mut();
let volume = props.volume;
if props.playback.is_none() {
props.playback = Some(props.sound.play(volume));
}
if let Some(ref playback) = props.playback {
if *playback.complete().get() {
props.playback = None;
return 0.0;
}
}
-1.0
}
}