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use crate::engine::d2::{
animation::EaseFunction, display::Sprite, Director, Entity, EntityManager,
};
use super::TweenTransition;
pub struct SlideTransition {
pub inner: TweenTransition,
direction: u32,
x: f32,
y: f32,
}
impl SlideTransition {
pub const UP: u32 = 0;
pub const DOWN: u32 = 1;
pub const LEFT: u32 = 2;
pub const RIGHT: u32 = 3;
pub fn new(duration: f32, ease: Option<EaseFunction>) -> Self {
Self {
inner: TweenTransition::new(duration, ease),
direction: Self::LEFT,
x: 0.0,
y: 0.0,
}
}
pub fn up_signal(&mut self) -> &Self {
self.direction = Self::UP;
self
}
pub fn down(&mut self) -> &Self {
self.direction = Self::DOWN;
self
}
pub fn left(&mut self) -> &Self {
self.direction = Self::LEFT;
self
}
pub fn right(&mut self) -> &Self {
self.direction = Self::RIGHT;
self
}
pub fn init(&mut self, from: Entity, to: Entity) {
self.inner.init(from, to);
match self.direction {
Self::UP => {
self.x = 0.0;
self.y = -Director::height();
}
Self::DOWN => {
self.x = 0.0;
self.y = Director::height();
}
Self::LEFT => {
self.x = -Director::width();
self.y = 0.0;
}
Self::RIGHT => {
self.x = Director::width();
self.y = 0.0;
}
_ => {}
}
if let Some(ref mut sprite) = EntityManager::<Sprite>::get(&self.inner.inner.from) {
sprite.set_xy(0.0, 0.0);
} else {
let mut sprite = Sprite::new();
self.inner.inner.from.add(sprite.component.clone());
sprite.set_xy(0.0, 0.0);
}
if let Some(ref mut sprite) = EntityManager::<Sprite>::get(&self.inner.inner.to) {
sprite.set_xy(-self.x, -self.y);
} else {
let mut sprite = Sprite::new();
self.inner.inner.to.add(sprite.component.clone());
sprite.set_xy(-self.x, -self.y);
}
}
pub fn update(&mut self, dt: f32) -> bool {
let done = self.inner.update(dt);
if let Some(ref mut sprite) = EntityManager::<Sprite>::get(&self.inner.inner.from) {
sprite.set_xy(
self.inner.interp(0.0, self.x),
self.inner.interp(0.0, self.y),
);
}
if let Some(ref mut sprite) = EntityManager::<Sprite>::get(&self.inner.inner.to) {
sprite.set_xy(
self.inner.interp(-self.x, 0.0),
self.inner.interp(-self.y, 0.0),
);
}
done
}
pub fn complete(&self) {
if let Some(ref mut sprite) = EntityManager::<Sprite>::get(&self.inner.inner.from) {
sprite.set_xy(0.0, 0.0);
}
if let Some(ref mut sprite) = EntityManager::<Sprite>::get(&self.inner.inner.to) {
sprite.set_xy(0.0, 0.0);
}
}
}
impl AsRef<TweenTransition> for SlideTransition {
fn as_ref(&self) -> &TweenTransition {
&self.inner
}
}