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use crate::engine::d2::{
input::{Key, KeyboardEvent},
subsystem::KeyboardSystem,
util::{Signal0, Signal1},
};
pub struct DummyKeyboard {
pub down: Signal1<KeyboardEvent>,
pub up: Signal1<KeyboardEvent>,
pub back_button: Signal0,
}
impl DummyKeyboard {
pub fn new() -> Self {
Self {
down: Signal1::new(None),
up: Signal1::new(None),
back_button: Signal0::new(None),
}
}
}
impl KeyboardSystem for DummyKeyboard {
fn back_button(&self) -> &Signal0 {
&self.back_button
}
fn down_signal(&self) -> &Signal1<KeyboardEvent> {
&self.down
}
fn up_signal(&self) -> &Signal1<KeyboardEvent> {
&self.up
}
fn is_supported(&self) -> bool {
false
}
fn is_down(&self, key: Key) -> bool {
false
}
}