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use std::{cell::RefCell, marker::PhantomData};
use crate::engine::d2::{
asset::Asset,
util::{Disposable, Value},
};
#[derive(Clone, Debug)]
struct BasicAssetProps {
pub disposed: bool,
reload_count: Value<usize>,
}
#[derive(Clone, Debug)]
pub struct BasicAsset<A> {
props: RefCell<BasicAssetProps>,
marker: PhantomData<A>,
}
impl<A> BasicAsset<A> {
pub fn new() -> Self {
Default::default()
}
#[inline]
pub fn assert_not_disposed(&self) {
let props = self.props.borrow();
assert!(!props.disposed, "Asset cannot be used after being disposed");
}
pub fn reload(&self, asset: A) {
let mut props = self.props.borrow_mut();
self.dispose();
props.disposed = false;
self.copy_from(asset);
let reload_count = *props.reload_count.get();
props.reload_count.set(reload_count + 1);
}
pub fn copy_from(&self, asset: A) {
panic!("See subclasses");
}
pub fn on_disposed(&self) {
panic!("See subclasses");
}
}
impl<A> Default for BasicAsset<A> {
fn default() -> Self {
Self {
props: RefCell::new(BasicAssetProps {
disposed: false,
reload_count: Value::<usize>::new(0, None),
}),
marker: PhantomData,
}
}
}
impl<A> Asset for BasicAsset<A> {
fn reload_count(&self) -> usize {
let props = self.props.borrow();
*props.reload_count.get()
}
}
impl<A> Disposable for BasicAsset<A> {
fn dispose(&self) {
let mut props = self.props.borrow_mut();
if !props.disposed {
props.disposed = true;
self.on_disposed();
}
}
}