logo
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
use std::fmt;

/// A 2D rectangle.
#[derive(Default, Clone, Debug)]
pub struct Rectangle {
    pub x: f32,
    pub y: f32,
    pub width: f32,
    pub height: f32,
    // /// The X-coordinate of the left side of the rectangle.
    // pub left (get, None) -> f32;

    // /// The X-coordinate of the right side of the rectangle.
    // pub right (get, None) -> f32;

    // /// The Y-coordinate of the top side of the rectangle.
    // pub top (get, None) -> f32;

    // /// The Y-coordinate of the bottom side of the rectangle.
    // pub bottom (get, None) -> f32;

    // /// The X-coordinate of the center of the rectangle.
    // pub centerX (get, None) -> f32;

    // /// The Y-coordinate of the center of the rectangle.
    // pub centerY (get, None) -> f32;
}

impl Rectangle {
    pub fn new(x: f32, y: f32, width: f32, height: f32) -> Self {
        Self {
            x,
            y,
            width,
            height,
        }
    }

    pub fn set(&mut self, x: f32, y: f32, width: f32, height: f32) {
        self.x = x;
        self.y = y;
        self.width = width;
        self.height = height;
    }

    /// Returns true if this rectangle contains the given point.
    pub fn contains(&self, x: f32, y: f32) -> bool {
        // A little more complicated than usual due to proper handling of negative widths/heights

        let x = x - self.x;
        if self.width >= 0.0 {
            if x < 0.0 || x > self.width {
                return false;
            }
        } else if x > 0.0 || x < self.width {
            return false;
        }

        let y = y - self.y;
        if self.height >= 0.0 {
            if y < 0.0 || y > self.height {
                return false;
            }
        } else if y > 0.0 || y < self.height {
            return false;
        }

        true
    }

    /// Returns whether this rectangle intersects another rectangle.
    ///  *
    /// @param rect The other rectangle to check for intersection.
    /// @param result If supplied and the rectangles intersect, will be set to the calculated
    ///   intersection rectangle.
    pub fn intersects(&self, rect: &Rectangle) -> Option<Rectangle> {
        let left = self.left().max(rect.left());
        let right = self.right().min(rect.right());
        if left > right {
            return None;
        }

        let top = self.top().max(rect.top());
        let bottom = self.bottom().min(rect.bottom());
        if top > bottom {
            return None;
        }

        Some(Rectangle {
            x: left,
            y: top,
            width: right - left,
            height: bottom - top,
        })
    }

    #[inline]
    fn left(&self) -> f32 {
        self.x
    }

    #[inline]
    fn top(&self) -> f32 {
        self.y
    }

    fn right(&self) -> f32 {
        self.x + self.width
    }

    fn bottom(&self) -> f32 {
        self.y + self.height
    }

    fn center_x(&self) -> f32 {
        self.x + self.width / 2.0
    }

    fn center_y(&self) -> f32 {
        self.y + self.height / 2.0
    }

    // static
    pub fn make(x: f32, y: f32, width: f32, height: f32) -> Rectangle {
        Rectangle::new(x, y, width, height)
    }

    // static
    pub fn zero() -> Rectangle {
        Rectangle::new(0.0, 0.0, 0.0, 0.0)
    }

    // static
    pub fn rect_equal_to_rect(rect1: &Rectangle, rect2: &Rectangle) -> bool {
        (rect1.x == rect2.x)
            && (rect1.y == rect2.y)
            && (rect1.width == rect2.width)
            && (rect1.height == rect2.height)
    }

    // static
    pub fn max_x(rect: &Rectangle) -> f32 {
        rect.x + rect.width
    }

    // static
    pub fn mid_x(rect: &Rectangle) -> f32 {
        (rect.x + rect.width) / 2.0
    }

    // static
    pub fn min_x(rect: &Rectangle) -> f32 {
        rect.x
    }

    // static
    pub fn max_y(rect: &Rectangle) -> f32 {
        rect.y + rect.height
    }

    // static
    pub fn mid_y(rect: &Rectangle) -> f32 {
        (rect.y + rect.height) / 2.0
    }

    // static
    pub fn min_y(rect: &Rectangle) -> f32 {
        rect.y
    }

    // static
    pub fn _rect_equal_to_zero(rect: &Rectangle) -> bool {
        rect.x == 0.0 && rect.y == 0.0 && rect.width == 0.0 && rect.height == 0.0
    }

    /// Returns the smallest rectangle that contains the two source rectangles.
    /// @function
    /// @param {cc::Rect} rectA
    /// @param {cc::Rect} rectB
    /// @return {cc::Rect}
    // static
    pub fn rect_union(rect_a: &Rectangle, rect_b: &Rectangle) -> Rectangle {
        let mut rect: Rectangle = Rectangle::new(0.0, 0.0, 0.0, 0.0);
        rect.x = rect_a.x.min(rect_b.x);
        rect.y = rect_a.y.min(rect_b.y);
        rect.width = (rect_a.x + rect_a.width).max(rect_b.x + rect_b.width) - rect.x;
        rect.height = (rect_a.y + rect_a.height).max(rect_b.y + rect_b.height) - rect.y;

        rect
    }
    // static
    pub fn rect_intersects_rect(rect_a: &Rectangle, rect_b: &Rectangle) -> bool {
        !(Self::max_x(rect_a) < Self::min_x(rect_b)
            || Self::max_x(rect_b) < Self::min_x(rect_a)
            || Self::max_y(rect_a) < Self::min_y(rect_b)
            || Self::max_y(rect_b) < Self::min_y(rect_a))
    }
}

impl fmt::Display for Rectangle {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(f, "({},{} {}x{})", self.x, self.y, self.width, self.height)
    }
}

impl PartialEq for Rectangle {
    #[inline]
    fn eq(&self, other: &Self) -> bool {
        self.x == other.x
            && self.y == other.y
            && self.width == other.width
            && self.height == other.height
    }
}