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use cgmath::Point2;
use std::fmt;
#[derive(Default, Copy, Clone, Debug)]
pub struct Matrix {
pub m00: f32,
pub m10: f32,
pub m01: f32,
pub m11: f32,
pub m02: f32,
pub m12: f32,
}
impl Matrix {
pub fn new() -> Self {
Self::identity()
}
pub fn set(&mut self, m00: f32, m10: f32, m01: f32, m11: f32, m02: f32, m12: f32) {
self.m00 = m00;
self.m01 = m01;
self.m02 = m02;
self.m10 = m10;
self.m11 = m11;
self.m12 = m12;
}
pub fn identity() -> Self {
let mut instance = Self::default();
instance.set(1.0, 0.0, 0.0, 1.0, 0.0, 0.0);
instance
}
pub fn compose(&mut self, x: f32, y: f32, scale_x: f32, scale_y: f32, rotation: f32) {
let sin = rotation.sin();
let cos = rotation.cos();
self.set(
cos * scale_x,
sin * scale_x,
-sin * scale_y,
cos * scale_y,
x,
y,
);
}
pub fn translate(&mut self, x: f32, y: f32) {
self.m02 += self.m00 * x + self.m01 * y;
self.m12 += self.m11 * y + self.m10 * x;
}
pub fn scale(&mut self, x: f32, y: f32) {
self.m00 *= x;
self.m10 *= x;
self.m01 *= y;
self.m11 *= y;
}
pub fn rotate(&mut self, rotation: f32) {
let sin = rotation.sin();
let cos = rotation.cos();
let t00 = self.m00 * cos + self.m01 * sin;
let t01 = -self.m00 * sin + self.m01 * cos;
self.m00 = t00;
self.m01 = t01;
let t10 = self.m11 * sin + self.m10 * cos;
let t11 = self.m11 * cos - self.m10 * sin;
self.m10 = t10;
self.m11 = t11;
}
pub fn invert(&mut self) -> bool {
let det = self.determinant();
if det == 0.0 {
return false;
}
self.set(
self.m11 / det,
-self.m01 / det,
-self.m10 / det,
self.m00 / det,
(self.m01 * self.m12 - self.m11 * self.m02) / det,
(self.m10 * self.m02 - self.m00 * self.m12) / det,
);
true
}
pub fn transform(&self, x: f32, y: f32) -> Point2<f32> {
Point2 {
x: x * self.m00 + y * self.m01 + self.m02,
y: x * self.m10 + y * self.m11 + self.m12,
}
}
pub fn transform_array(&self, points: Vec<f32>, length: usize, result: &mut Vec<f32>) {
let mut idx = 0;
while idx < length {
let x = points[idx];
let y = points[idx + 1];
result[idx] = x * self.m00 + y * self.m01 + self.m02;
idx += 1;
result[idx] = x * self.m10 + y * self.m11 + self.m12;
idx += 1;
}
}
pub fn determinant(&self) -> f32 {
self.m00 * self.m11 - self.m01 * self.m10
}
pub fn inverse_transform(&self, x: f32, y: f32) -> Option<Point2<f32>> {
let det = self.determinant();
if det == 0.0 {
return None;
}
let x = x - self.m02;
let y = y - self.m12;
Some(Point2 {
x: (x * self.m11 - y * self.m01) / det,
y: (y * self.m00 - x * self.m10) / det,
})
}
pub fn multiply(lhs: Matrix, rhs: Matrix) -> Matrix {
let mut result = Matrix::new();
let mut a = lhs.m00 * rhs.m00 + lhs.m01 * rhs.m10;
let mut b = lhs.m00 * rhs.m01 + lhs.m01 * rhs.m11;
let mut c = lhs.m00 * rhs.m02 + lhs.m01 * rhs.m12 + lhs.m02;
result.m00 = a;
result.m01 = b;
result.m02 = c;
a = lhs.m10 * rhs.m00 + lhs.m11 * rhs.m10;
b = lhs.m10 * rhs.m01 + lhs.m11 * rhs.m11;
c = lhs.m10 * rhs.m02 + lhs.m11 * rhs.m12 + lhs.m12;
result.m10 = a;
result.m11 = b;
result.m12 = c;
result
}
}
impl fmt::Display for Matrix {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"{} {} {} \\ {} {} {}",
self.m00, self.m01, self.m02, self.m10, self.m11, self.m12
)
}
}