logo
pub struct ArcballCamera<F> { /* private fields */ }
Expand description

The Shoemake Arcball camera.

Implementations

Create a new Arcball camera focused at the center point, which will zoom at zoom_speed screen should be [screen_width, screen_height].

Get the view matrix computed by the camera.

Get the inverse view matrix

Get the camera eye position

Get the camera view direction

Get the camera view direction

Rotate the camera, mouse positions should be in pixel coordinates.

Rotates from the orientation at the previous mouse position specified by mouse_prev to the orientation at the current mouse position, mouse_cur.

Zoom the camera in by some amount. Positive values zoom in, negative zoom out.

Pan the camera following the motion of the mouse. The mouse delta should be in pixels.

Update the screen dimensions, e.g. if the window has resized.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Typed getter

Inspect the context.

Inspect the context.

Inspect the context.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Convert into color

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Sets value as a parameter of self.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.