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use std::cell::RefCell;
use crate::engine::d2::Entity;
use super::Action;
struct ParallelProps {
running_actions: Vec<Box<dyn Action>>,
completed_actions: Vec<Box<dyn Action>>,
}
pub struct Parallel {
props: RefCell<ParallelProps>,
}
impl Parallel {
pub fn new<A: Action>(actions: Option<Vec<Box<dyn Action>>>) -> Self {
Self {
props: RefCell::new(ParallelProps {
completed_actions: Vec::new(),
running_actions: actions.unwrap_or_default(),
}),
}
}
pub fn add(&self, action: Box<dyn Action>) {
let mut props = self.props.borrow_mut();
props.running_actions.push(action);
}
pub fn remove_all(&mut self) {
let mut props = self.props.borrow_mut();
props.running_actions.clear();
props.completed_actions.clear();
}
}
impl Action for Parallel {
fn update(&self, dt: f32, actor: &mut Entity) -> f32 {
let mut props = self.props.borrow_mut();
let mut done = true;
let mut max_spent = 0.0;
for idx in 0..props.running_actions.len() {
if let Some(action) = props.running_actions.get_mut(idx) {
let spent = action.update(dt, actor);
if spent >= 0.0 {
props.running_actions.remove(idx);
if spent > max_spent {
max_spent = spent;
}
} else {
done = false;
}
}
}
if done {
props.completed_actions.clear();
max_spent
} else {
-1.0
}
}
}