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pub fn tex_sub_image_3d<T>(
    target: GLenum,
    level: GLint,
    x_offset: GLint,
    y_offset: GLint,
    z_offset: GLint,
    width: GLsizei,
    height: GLsizei,
    depth: GLsizei,
    format: GLenum,
    type_: GLenum,
    buffer: &[T]
)