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Bindings to Gles2 2.0/3.0/3.1/3.2

Generated by phosphorus.

Included Extensions (activate via cargo feature):

  • GL_AMD_compressed_3DC_texture
  • GL_AMD_compressed_ATC_texture
  • GL_AMD_framebuffer_multisample_advanced
  • GL_AMD_performance_monitor
  • GL_AMD_program_binary_Z400
  • GL_ANDROID_extension_pack_es31a
  • GL_ANGLE_depth_texture
  • GL_ANGLE_framebuffer_blit
  • GL_ANGLE_framebuffer_multisample
  • GL_ANGLE_instanced_arrays
  • GL_ANGLE_pack_reverse_row_order
  • GL_ANGLE_program_binary
  • GL_ANGLE_texture_compression_dxt3
  • GL_ANGLE_texture_compression_dxt5
  • GL_ANGLE_texture_usage
  • GL_ANGLE_translated_shader_source
  • GL_APPLE_clip_distance
  • GL_APPLE_color_buffer_packed_float
  • GL_APPLE_copy_texture_levels
  • GL_APPLE_framebuffer_multisample
  • GL_APPLE_rgb_422
  • GL_APPLE_sync
  • GL_APPLE_texture_format_BGRA8888
  • GL_APPLE_texture_max_level
  • GL_APPLE_texture_packed_float
  • GL_ARM_mali_program_binary
  • GL_ARM_mali_shader_binary
  • GL_ARM_rgba8
  • GL_ARM_shader_framebuffer_fetch
  • GL_ARM_shader_framebuffer_fetch_depth_stencil
  • GL_ARM_texture_unnormalized_coordinates
  • GL_DMP_program_binary
  • GL_DMP_shader_binary
  • GL_EXT_EGL_image_array
  • GL_EXT_EGL_image_storage
  • GL_EXT_YUV_target
  • GL_EXT_base_instance
  • GL_EXT_blend_func_extended
  • GL_EXT_blend_minmax
  • GL_EXT_buffer_storage
  • GL_EXT_clear_texture
  • GL_EXT_clip_control
  • GL_EXT_clip_cull_distance
  • GL_EXT_color_buffer_float
  • GL_EXT_color_buffer_half_float
  • GL_EXT_conservative_depth
  • GL_EXT_copy_image
  • GL_EXT_debug_label
  • GL_EXT_debug_marker
  • GL_EXT_depth_clamp
  • GL_EXT_discard_framebuffer
  • GL_EXT_disjoint_timer_query
  • GL_EXT_draw_buffers
  • GL_EXT_draw_buffers_indexed
  • GL_EXT_draw_elements_base_vertex
  • GL_EXT_draw_instanced
  • GL_EXT_draw_transform_feedback
  • GL_EXT_external_buffer
  • GL_EXT_float_blend
  • GL_EXT_geometry_point_size
  • GL_EXT_geometry_shader
  • GL_EXT_gpu_shader5
  • GL_EXT_instanced_arrays
  • GL_EXT_map_buffer_range
  • GL_EXT_memory_object
  • GL_EXT_memory_object_fd
  • GL_EXT_memory_object_win32
  • GL_EXT_multi_draw_arrays
  • GL_EXT_multi_draw_indirect
  • GL_EXT_multisampled_render_to_texture
  • GL_EXT_multisampled_render_to_texture2
  • GL_EXT_multiview_draw_buffers
  • GL_EXT_multiview_tessellation_geometry_shader
  • GL_EXT_multiview_texture_multisample
  • GL_EXT_multiview_timer_query
  • GL_EXT_occlusion_query_boolean
  • GL_EXT_polygon_offset_clamp
  • GL_EXT_post_depth_coverage
  • GL_EXT_primitive_bounding_box
  • GL_EXT_protected_textures
  • GL_EXT_pvrtc_sRGB
  • GL_EXT_raster_multisample
  • GL_EXT_read_format_bgra
  • GL_EXT_render_snorm
  • GL_EXT_robustness
  • GL_EXT_sRGB
  • GL_EXT_sRGB_write_control
  • GL_EXT_semaphore
  • GL_EXT_semaphore_fd
  • GL_EXT_semaphore_win32
  • GL_EXT_separate_shader_objects
  • GL_EXT_shader_framebuffer_fetch
  • GL_EXT_shader_framebuffer_fetch_non_coherent
  • GL_EXT_shader_group_vote
  • GL_EXT_shader_implicit_conversions
  • GL_EXT_shader_integer_mix
  • GL_EXT_shader_io_blocks
  • GL_EXT_shader_non_constant_global_initializers
  • GL_EXT_shader_pixel_local_storage
  • GL_EXT_shader_pixel_local_storage2
  • GL_EXT_shader_texture_lod
  • GL_EXT_shadow_samplers
  • GL_EXT_sparse_texture
  • GL_EXT_sparse_texture2
  • GL_EXT_tessellation_point_size
  • GL_EXT_tessellation_shader
  • GL_EXT_texture_border_clamp
  • GL_EXT_texture_buffer
  • GL_EXT_texture_compression_astc_decode_mode
  • GL_EXT_texture_compression_bptc
  • GL_EXT_texture_compression_dxt1
  • GL_EXT_texture_compression_rgtc
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_compression_s3tc_srgb
  • GL_EXT_texture_cube_map_array
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_filter_minmax
  • GL_EXT_texture_format_BGRA8888
  • GL_EXT_texture_format_sRGB_override
  • GL_EXT_texture_mirror_clamp_to_edge
  • GL_EXT_texture_norm16
  • GL_EXT_texture_query_lod
  • GL_EXT_texture_rg
  • GL_EXT_texture_sRGB_R8
  • GL_EXT_texture_sRGB_RG8
  • GL_EXT_texture_sRGB_decode
  • GL_EXT_texture_shadow_lod
  • GL_EXT_texture_storage
  • GL_EXT_texture_type_2_10_10_10_REV
  • GL_EXT_texture_view
  • GL_EXT_unpack_subimage
  • GL_EXT_win32_keyed_mutex
  • GL_EXT_window_rectangles
  • GL_FJ_shader_binary_GCCSO
  • GL_IMG_bindless_texture
  • GL_IMG_framebuffer_downsample
  • GL_IMG_multisampled_render_to_texture
  • GL_IMG_program_binary
  • GL_IMG_read_format
  • GL_IMG_shader_binary
  • GL_IMG_texture_compression_pvrtc
  • GL_IMG_texture_compression_pvrtc2
  • GL_IMG_texture_filter_cubic
  • GL_INTEL_blackhole_render
  • GL_INTEL_conservative_rasterization
  • GL_INTEL_framebuffer_CMAA
  • GL_INTEL_performance_query
  • GL_KHR_blend_equation_advanced
  • GL_KHR_blend_equation_advanced_coherent
  • GL_KHR_context_flush_control
  • GL_KHR_debug
  • GL_KHR_no_error
  • GL_KHR_parallel_shader_compile
  • GL_KHR_robust_buffer_access_behavior
  • GL_KHR_robustness
  • GL_KHR_shader_subgroup
  • GL_KHR_texture_compression_astc_hdr
  • GL_KHR_texture_compression_astc_ldr
  • GL_KHR_texture_compression_astc_sliced_3d
  • GL_MESA_bgra
  • GL_MESA_framebuffer_flip_x
  • GL_MESA_framebuffer_flip_y
  • GL_MESA_framebuffer_swap_xy
  • GL_MESA_program_binary_formats
  • GL_NVX_blend_equation_advanced_multi_draw_buffers
  • GL_NV_bindless_texture
  • GL_NV_blend_equation_advanced
  • GL_NV_blend_equation_advanced_coherent
  • GL_NV_blend_minmax_factor
  • GL_NV_clip_space_w_scaling
  • GL_NV_compute_shader_derivatives
  • GL_NV_conditional_render
  • GL_NV_conservative_raster
  • GL_NV_conservative_raster_pre_snap
  • GL_NV_conservative_raster_pre_snap_triangles
  • GL_NV_copy_buffer
  • GL_NV_coverage_sample
  • GL_NV_depth_nonlinear
  • GL_NV_draw_buffers
  • GL_NV_draw_instanced
  • GL_NV_draw_vulkan_image
  • GL_NV_explicit_attrib_location
  • GL_NV_fbo_color_attachments
  • GL_NV_fence
  • GL_NV_fill_rectangle
  • GL_NV_fragment_coverage_to_color
  • GL_NV_fragment_shader_barycentric
  • GL_NV_fragment_shader_interlock
  • GL_NV_framebuffer_blit
  • GL_NV_framebuffer_mixed_samples
  • GL_NV_framebuffer_multisample
  • GL_NV_generate_mipmap_sRGB
  • GL_NV_geometry_shader_passthrough
  • GL_NV_gpu_shader5
  • GL_NV_image_formats
  • GL_NV_instanced_arrays
  • GL_NV_internalformat_sample_query
  • GL_NV_memory_attachment
  • GL_NV_memory_object_sparse
  • GL_NV_mesh_shader
  • GL_NV_non_square_matrices
  • GL_NV_path_rendering
  • GL_NV_path_rendering_shared_edge
  • GL_NV_pixel_buffer_object
  • GL_NV_polygon_mode
  • GL_NV_primitive_shading_rate
  • GL_NV_read_buffer
  • GL_NV_read_depth_stencil
  • GL_NV_representative_fragment_test
  • GL_NV_sRGB_formats
  • GL_NV_sample_locations
  • GL_NV_sample_mask_override_coverage
  • GL_NV_scissor_exclusive
  • GL_NV_shader_atomic_fp16_vector
  • GL_NV_shader_noperspective_interpolation
  • GL_NV_shader_subgroup_partitioned
  • GL_NV_shader_texture_footprint
  • GL_NV_shading_rate_image
  • GL_NV_shadow_samplers_array
  • GL_NV_shadow_samplers_cube
  • GL_NV_stereo_view_rendering
  • GL_NV_texture_border_clamp
  • GL_NV_texture_compression_s3tc_update
  • GL_NV_texture_npot_2D_mipmap
  • GL_NV_timeline_semaphore
  • GL_NV_viewport_array
  • GL_NV_viewport_array2
  • GL_NV_viewport_swizzle
  • GL_OES_EGL_image
  • GL_OES_EGL_image_external
  • GL_OES_EGL_image_external_essl3
  • GL_OES_compressed_ETC1_RGB8_texture
  • GL_OES_compressed_paletted_texture
  • GL_OES_copy_image
  • GL_OES_depth24
  • GL_OES_depth32
  • GL_OES_depth_texture
  • GL_OES_draw_buffers_indexed
  • GL_OES_draw_elements_base_vertex
  • GL_OES_element_index_uint
  • GL_OES_fbo_render_mipmap
  • GL_OES_fragment_precision_high
  • GL_OES_geometry_shader
  • GL_OES_get_program_binary
  • GL_OES_gpu_shader5
  • GL_OES_mapbuffer
  • GL_OES_packed_depth_stencil
  • GL_OES_primitive_bounding_box
  • GL_OES_required_internalformat
  • GL_OES_rgb8_rgba8
  • GL_OES_sample_shading
  • GL_OES_sample_variables
  • GL_OES_shader_image_atomic
  • GL_OES_shader_io_blocks
  • GL_OES_shader_multisample_interpolation
  • GL_OES_standard_derivatives
  • GL_OES_stencil1
  • GL_OES_stencil4
  • GL_OES_surfaceless_context
  • GL_OES_tessellation_point_size
  • GL_OES_tessellation_shader
  • GL_OES_texture_3D
  • GL_OES_texture_border_clamp
  • GL_OES_texture_buffer
  • GL_OES_texture_compression_astc
  • GL_OES_texture_cube_map_array
  • GL_OES_texture_float
  • GL_OES_texture_float_linear
  • GL_OES_texture_half_float
  • GL_OES_texture_half_float_linear
  • GL_OES_texture_npot
  • GL_OES_texture_stencil8
  • GL_OES_texture_storage_multisample_2d_array
  • GL_OES_texture_view
  • GL_OES_vertex_array_object
  • GL_OES_vertex_half_float
  • GL_OES_vertex_type_10_10_10_2
  • GL_OES_viewport_array
  • GL_OVR_multiview
  • GL_OVR_multiview2
  • GL_OVR_multiview_multisampled_render_to_texture
  • GL_QCOM_YUV_texture_gather
  • GL_QCOM_alpha_test
  • GL_QCOM_binning_control
  • GL_QCOM_driver_control
  • GL_QCOM_extended_get
  • GL_QCOM_extended_get2
  • GL_QCOM_frame_extrapolation
  • GL_QCOM_framebuffer_foveated
  • GL_QCOM_motion_estimation
  • GL_QCOM_render_shared_exponent
  • GL_QCOM_shader_framebuffer_fetch_noncoherent
  • GL_QCOM_shader_framebuffer_fetch_rate
  • GL_QCOM_shading_rate
  • GL_QCOM_texture_foveated
  • GL_QCOM_texture_foveated2
  • GL_QCOM_texture_foveated_subsampled_layout
  • GL_QCOM_tiled_rendering
  • GL_QCOM_writeonly_rendering
  • GL_VIV_shader_binary

Modules

Canvas support on top of nvg library

OpenGL ES 2.0 Core support

OpenGL ES 3.0 Core support

Contains all the GL enumerated values.

Supported Features:

OpenGL ES utilites

Structs

Type Definitions