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pub struct Component {
    pub owner: Option<EntityID>,
    pub flags: u32,
}
Expand description

Components are bits of data and logic that can be added to entities.

Fields

owner: Option<EntityID>

The entity this component is attached to, or None

flags: u32

Implementations

Trait Implementations

Converts this type into a shared reference of the (usually inferred) input type.

Converts this type into a shared reference of the (usually inferred) input type.

Converts this type into a shared reference of the (usually inferred) input type.

Converts this type into a shared reference of the (usually inferred) input type.

Converts this type into a shared reference of the (usually inferred) input type.

Converts this type into a shared reference of the (usually inferred) input type.

Converts this type into a shared reference of the (usually inferred) input type.

Converts this type into a shared reference of the (usually inferred) input type.

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Called after this component has been added to an entity.

Called just before this component has been removed from its entity.

Called just before this component’s first update after being added. This is the best place to put initialization logic that requires accessing other components/entities, since it waits until the rest of the entity hierarchy is accessible. Read more

Called just before this component will be removed from its entity, if on_start was previously called. Read more

Called when this component receives a game update. @param dt The time elapsed since the last frame, in seconds. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Removes this component from its owning entity.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Typed getter

Inspect the context.

Inspect the context.

Inspect the context.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Convert into color

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Sets value as a parameter of self.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.