pub struct DrawTextureGL {
pub inner: ShaderGL,
/* private fields */
}
Fields
inner: ShaderGL
Implementations
sourceimpl DrawTextureGL
impl DrawTextureGL
Trait Implementations
sourceimpl AsRef<ShaderGL> for DrawTextureGL
impl AsRef<ShaderGL> for DrawTextureGL
sourceimpl Clone for DrawTextureGL
impl Clone for DrawTextureGL
sourcefn clone(&self) -> DrawTextureGL
fn clone(&self) -> DrawTextureGL
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for DrawTextureGL
impl Debug for DrawTextureGL
sourceimpl Default for DrawTextureGL
impl Default for DrawTextureGL
sourcefn default() -> DrawTextureGL
fn default() -> DrawTextureGL
Returns the “default value” for a type. Read more
impl Copy for DrawTextureGL
Auto Trait Implementations
impl RefUnwindSafe for DrawTextureGL
impl Send for DrawTextureGL
impl Sync for DrawTextureGL
impl Unpin for DrawTextureGL
impl UnwindSafe for DrawTextureGL
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
impl<Fr, To> IntoColor<To> for Fr where
To: FromColor<Fr>,
sourcefn into_color(self) -> To
fn into_color(self) -> To
Convert into color
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.