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pub enum BlendMode {
    Normal,
    Add,
    Multiply,
    Screen,
    Mask,
    Copy,
}
Expand description

Blend mode used to composite a sprite.

See Wikipedia for more info.

Variants

Normal

Blends the source color on top of the destination, respecting transparency. *

Add

Adds the source and destination colors, lightening the final image. *

Multiply

Multiplies the source and destination colors, darkening the final image. *

Screen

Inverts and multiplies the source and destination colors, lightening the final image. *

Mask

Masks the overlapping area by applying the source alpha to the destination image.

WARNING: In HTML5 canvas, this blend mode is unbounded. It will clear the entire destination image, not just the bounds within the source image. *

Copy

Ignores the destination color, and copies the source without handling transparency.

WARNING: In HTML5 canvas, this blend mode is unbounded. It will clear the entire destination image, not just the bounds within the source image. *

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Typed getter

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Inspect the context.

Inspect the context.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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The type returned in the event of a conversion error.

Performs the conversion.

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Performs the conversion.