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use crate::{
elements::{Element, ListViewElement},
foundation::{Id, Key, WidgetProperties},
gestures::DragStartBehavior,
painting::{EdgeInsetsGeometry, NoneEdgeInsetsGeometry, Axis},
ui::Clip,
};
use super::{NoneWidget, Widget, BuildContext, ScrollController};
pub type IndexedWidgetBuilder = Box<dyn Fn(BuildContext, usize) -> Box<dyn Widget>>;
// Creates a scrollable, linear array of widgets that are created on demand. [...]
pub struct ListViewBuilder {
pub key: Key,
pub scroll_direction: Axis, // = Axis.vertical,
pub reverse: bool, // = false,
pub controller: ScrollController,
pub primary: bool,
// pub physics: ScrollPhysics,
pub shrink_wrap: bool, // = false,
pub padding: Box<dyn EdgeInsetsGeometry>,
pub item_extent: f32,
pub prototype_item: Box<dyn Widget>,
pub item_builder: IndexedWidgetBuilder,
pub item_count: usize,
pub add_automatic_keep_alives: bool, // = true,
pub add_repaint_boundaries: bool, // = true,
pub add_semantic_indexes: bool, // = true,
pub cache_extent: f32,
pub semantic_child_count: usize,
pub drag_start_behavior: DragStartBehavior, // = DragStartBehavior.start,
// pub keyboard_dismiss_behavior: ScrollViewKeyboardDismissBehavior, // = ScrollViewKeyboardDismissBehavior.manual,
pub restoration_id: String,
pub clip_behavior: Clip, // = Clip.hardEdge
}
// Creates a scrollable, linear array of widgets with a custom child model. [...]
pub struct ListViewCustom {
// Key? key,
// Axis scrollDirection = Axis.vertical,
// bool reverse = false,
// ScrollController? controller,
// bool? primary,
// ScrollPhysics? physics,
// bool shrinkWrap = false,
// EdgeInsetsGeometry? padding,
// double? itemExtent,
// Widget? prototypeItem,
// required SliverChildDelegate childrenDelegate,
// double? cacheExtent,
// int? semanticChildCount,
// DragStartBehavior dragStartBehavior = DragStartBehavior.start,
// ScrollViewKeyboardDismissBehavior keyboardDismissBehavior = ScrollViewKeyboardDismissBehavior.manual,
// String? restorationId,
// Clip clipBehavior = Clip.hardEdge
}
// Creates a fixed-length scrollable linear array of list "items" separated by list item "separators". [...]
pub struct ListViewSeparated {
// Key? key,
// Axis scrollDirection = Axis.vertical,
// bool reverse = false,
// ScrollController? controller,
// bool? primary,
// ScrollPhysics? physics,
// bool shrinkWrap = false,
// EdgeInsetsGeometry? padding,
// required IndexedWidgetBuilder itemBuilder,
// required IndexedWidgetBuilder separatorBuilder,
// required int itemCount,
// bool addAutomaticKeepAlives = true,
// bool addRepaintBoundaries = true,
// bool addSemanticIndexes = true,
// double? cacheExtent,
// DragStartBehavior dragStartBehavior = DragStartBehavior.start,
// ScrollViewKeyboardDismissBehavior keyboardDismissBehavior = ScrollViewKeyboardDismissBehavior.manual,
// String? restorationId,
// Clip clipBehavior = Clip.hardEdge
}
pub struct ListView {
pub key: Key,
// pub scroll_direction: Axis, // = Axis.vertical,
pub reverse: bool, // = false
// pub controller: ScrollController,
pub primary: bool,
// pub physics: ScrollPhysics,
pub shrink_wrap: bool, // = false
pub padding: Box<dyn EdgeInsetsGeometry>,
pub item_extent: f32,
pub prototype_item: Box<dyn Widget>,
pub add_automatic_keep_alives: bool, // = true
pub add_repaint_boundaries: bool, // = true
pub add_semantic_indexes: bool, // = true
pub cache_extent: f32,
pub children: Vec<Box<dyn Widget>>,
pub semantic_child_count: i32,
pub drag_start_behavior: DragStartBehavior, // = DragStartBehavior.start,
// pub keyboard_dismiss_behavior: ScrollViewKeyboardDismissBehavior, // = ScrollViewKeyboardDismissBehavior.manual,
pub restoration_id: String,
pub clip_behavior: Clip, // = Clip.hardEdge
}
impl Default for ListView {
fn default() -> Self {
Self {
key: Default::default(),
// scroll_direction: Default::default(),
reverse: Default::default(),
// controller: Default::default(),
primary: Default::default(),
// physics: Default::default(),
shrink_wrap: Default::default(),
padding: box NoneEdgeInsetsGeometry,
item_extent: Default::default(),
prototype_item: box NoneWidget,
add_automatic_keep_alives: Default::default(),
add_repaint_boundaries: Default::default(),
add_semantic_indexes: Default::default(),
cache_extent: Default::default(),
children: Default::default(),
semantic_child_count: Default::default(),
drag_start_behavior: Default::default(),
// keyboard_dismiss_behavior: Default::default(),
restoration_id: Default::default(),
clip_behavior: Default::default(),
}
}
}
impl Widget for ListView {
fn create_element(&self) -> Box<dyn Element> {
box ListViewElement::new(self)
}
}
impl WidgetProperties for ListView {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
// self.x
0.0
}
fn y(&self) -> f32 {
// self.y
0.0
}
fn w(&self) -> f32 {
// self.w
0.0
}
fn h(&self) -> f32 {
// self.h
0.0
}
fn w_min(&self) -> f32 {
// self.w_min
0.0
}
fn h_min(&self) -> f32 {
// self.h_min
0.0
}
fn w_max(&self) -> f32 {
// self.w_max
0.0
}
fn h_max(&self) -> f32 {
// self.h_max
0.0
}
fn parent(&self) -> Option<Id> {
// self.parent
None
}
fn depth(&self) -> f32 {
// self.depth
0.0
}
fn visible(&self) -> bool {
// self.visible
true
}
fn mouse_input(&self) -> bool {
// self.mouse_input
true
}
fn key_input(&self) -> bool {
// self.key_input
true
}
fn renderable(&self) -> bool {
// self.renderable
true
}
fn internal_visible(&self) -> bool {
// self.internal_visible
true
}
}