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use crate::{
elements::{Element, GridViewElement},
foundation::{Id, Key, WidgetProperties},
gestures::DragStartBehavior,
painting::{EdgeInsetsGeometry, NoneEdgeInsetsGeometry},
ui::Clip,
};
use super::Widget;
pub struct GridView {
pub key: Key,
pub reverse: bool,
pub primary: bool,
pub shrink_wrap: bool,
pub padding: Box<dyn EdgeInsetsGeometry>,
pub add_automatic_keep_alives: bool,
pub add_repaint_boundaries: bool,
pub add_semantic_indexes: bool,
pub cache_extent: f32,
pub children: Vec<Box<dyn Widget>>,
pub semantic_child_count: i32,
pub drag_start_behavior: DragStartBehavior,
pub clip_behavior: Clip,
pub restoration_id: String,
}
impl Default for GridView {
fn default() -> Self {
Self {
key: Default::default(),
reverse: Default::default(),
primary: Default::default(),
shrink_wrap: Default::default(),
padding: box NoneEdgeInsetsGeometry,
add_automatic_keep_alives: Default::default(),
add_repaint_boundaries: Default::default(),
add_semantic_indexes: Default::default(),
cache_extent: Default::default(),
children: Default::default(),
semantic_child_count: Default::default(),
drag_start_behavior: Default::default(),
clip_behavior: Default::default(),
restoration_id: Default::default(),
}
}
}
impl Widget for GridView {
fn create_element(&self) -> Box<dyn Element> {
box GridViewElement::new(self)
}
}
impl WidgetProperties for GridView {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}