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pub struct Offset {
// // The angle of this offset as radians clockwise from the positive x-axis,
// // in the range -pi to pi, assuming positive values of the x-axis go to the
// // right and positive values of the y-axis go down.
// pub direction: f32,
// // The magnitude of the offset.
// pub distance: f32,
// // The square of the magnitude of the offset.
// pub distance_squared: f32,
// The x component of the offset.
pub dx: f32,
// The y component of the offset.
pub dy: f32,
// // Whether both components are finite (neither infinite nor NaN).
// pub is_finite: bool,
// // Returns true if either component is double.infinity,
// // and false if both are finite (or negative infinity, or NaN).
// pub is_infinite: bool,
}
impl Offset {
// Creates an offset. The first argument sets dx, the horizontal component, and the second sets dy, the vertical component.
// Offset(double dx, double dy)
// Creates an offset from its direction and distance.
// Offset.fromDirection(double direction, [double distance = 1.0])
}
impl Default for Offset {
fn default() -> Self {
Self {
// direction: Default::default(),
// distance: Default::default(),
// distance_squared: Default::default(),
dx: Default::default(),
dy: Default::default(),
// is_finite: Default::default(),
// is_infinite: Default::default(),
}
}
}