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#![allow(unused_variables)]
use std::fmt::Debug;
use crate::elements::WidgetComponent;
/// A widget renderer interface.
pub trait WidgetRenderer<T>: Debug {
// fn rendering(&self) -> Rendering;
// fn control(&self) -> WidgetComponent;
fn render(&self, widget: &T);
fn post_render(&self, widget: &T) {}
}
/// The basic implementation for a control Renderer.
/// This includes convenience functions and implementation
/// of the base control events which are called
/// to simplify integration. Be aware of the timing of signals.
/// Implementation should contain:
///
/// rendering: Rendering,
/// control: WidgetComponent,
pub trait BaseRender
where
Self: AsRef<WidgetComponent>,
{
// fn new(render: Rendering, control: WidgetComponent) {
// control = control;
// rendering = render;
// control.oncreate.listen(internal_connect);
// }
/// Don"t need to call this from Render subclasses
fn internal_connect(&self) {
// let control = self.as_ref();
// control.canvas.onscalechange.listen(onscale);
// control.onvisible.listen(onvisible);
// control.ondepth.listen(ondepth);
// control.ondestroy.listen(ondestroy);
// control.onclip.listen(onclip);
// control.onchildadd.listen(onchildadd);
// control.onchildremove.listen(onchildremove);
// control.onbounds.listen(onbounds);
// control.ondestroy.listen(internal_disconnect);
}
/// Don"t need to call this from Render subclasses
fn internal_disconnect(&self) {
// let control = self.as_ref();
// control.canvas.onscalechange.remove(onscale);
// control.onvisible.remove(onvisible);
// control.ondepth.remove(ondepth);
// control.ondestroy.remove(ondestroy);
// control.onclip.remove(onclip);
// control.onchildadd.remove(onchildadd);
// control.onchildremove.remove(onchildremove);
// control.onbounds.remove(onbounds);
// control.oncreate.remove(internal_connect);
// control.ondestroy.remove(internal_disconnect);
}
#[inline]
fn scale(&self) -> f32 {
let control = self.as_ref();
if let Some(canvas) = control.canvas.as_ref() {
canvas.scale()
} else {
1.0
}
}
#[inline]
fn sx(&self) -> f32 {
let control = self.as_ref();
if let Some(canvas) = control.canvas.as_ref() {
control.x * canvas.scale()
} else {
control.x
}
}
#[inline]
fn sy(&self) -> f32 {
let control = self.as_ref();
if let Some(canvas) = control.canvas.as_ref() {
control.y * canvas.scale()
} else {
control.y
}
}
#[inline]
fn sw(&self) -> f32 {
let control = self.as_ref();
if let Some(canvas) = control.canvas.as_ref() {
control.w * canvas.scale()
} else {
control.w
}
}
#[inline]
fn sh(&self) -> f32 {
let control = self.as_ref();
if let Some(canvas) = control.canvas.as_ref() {
control.h * canvas.scale()
} else {
control.h
}
}
#[inline]
fn cs(&self, value: f32) -> f32 {
let control = self.as_ref();
if let Some(canvas) = control.canvas.as_ref() {
value * canvas.scale()
} else {
value
}
}
fn onscale(&self, scale: f32, prev: f32) {}
fn onvisible(&self, value: bool) {}
fn ondepth(&self, depth: f32) {}
fn ondestroy(&self) {}
fn onbounds(&self) {}
fn onclip(&self, disable: bool, x: f32, y: f32, w: f32, h: f32) {}
fn onchildadd(&self, control: WidgetComponent) {}
fn onchildremove(&self, control: WidgetComponent) {}
}