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use crate::{
elements::{Element, ToggleButtonsElement},
foundation::{colorspace::Color, Id, Key, WidgetProperties},
painting::{BorderRadius, TextStyle, VerticalDirection},
rendering::BoxConstraints,
services::MouseCursor,
widgets::{FocusNode, Widget},
};
pub struct ToggleButtons {
pub key: Key,
pub children: Vec<Box<dyn Widget>>,
pub is_selected: Vec<bool>,
pub mouse_cursor: MouseCursor,
pub text_style: TextStyle,
pub constraints: BoxConstraints,
pub color: Color,
pub selected_color: Color,
pub disabled_color: Color,
pub fill_color: Color,
pub focus_color: Color,
pub highlight_color: Color,
pub hover_color: Color,
pub splash_color: Color,
pub focus_nodes: Vec<FocusNode>,
pub render_border: bool,
pub border_color: Color,
pub selected_border_color: Color,
pub disabled_border_color: Color,
pub border_radius: BorderRadius,
pub border_width: f32,
pub vertical_direction: VerticalDirection,
}
impl Default for ToggleButtons {
fn default() -> Self {
Self {
key: Default::default(),
children: Default::default(),
is_selected: Default::default(),
mouse_cursor: Default::default(),
text_style: Default::default(),
constraints: Default::default(),
color: Default::default(),
selected_color: Default::default(),
disabled_color: Default::default(),
fill_color: Default::default(),
focus_color: Default::default(),
highlight_color: Default::default(),
hover_color: Default::default(),
splash_color: Default::default(),
focus_nodes: Default::default(),
render_border: Default::default(),
border_color: Default::default(),
selected_border_color: Default::default(),
disabled_border_color: Default::default(),
border_radius: Default::default(),
border_width: Default::default(),
vertical_direction: Default::default(),
}
}
}
impl Widget for ToggleButtons {
fn create_element(&self) -> Box<dyn Element> {
box ToggleButtonsElement::new(self)
}
}
impl WidgetProperties for ToggleButtons {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}