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use std::time::Duration;
use crate::{
elements::{Element, SnackBarElement},
foundation::{colorspace::Color, Id, Key, WidgetProperties},
painting::{EdgeInsetsGeometry, NoneEdgeInsetsGeometry, NoneShapeBorder, ShapeBorder},
ui::VoidCallback,
widgets::{NoneWidget, Widget},
};
use super::SnackBarBehavior;
pub struct SnackBar {
pub key: Key,
pub content: Box<dyn Widget>,
pub background_color: Color,
pub elevation: f32,
pub margin: Box<dyn EdgeInsetsGeometry>,
pub padding: Box<dyn EdgeInsetsGeometry>,
pub width: f32,
pub shape: Box<dyn ShapeBorder>,
pub behavior: SnackBarBehavior,
pub duration: Duration,
pub on_visible: Option<VoidCallback>,
}
impl Default for SnackBar {
fn default() -> Self {
Self {
key: Default::default(),
content: box NoneWidget,
background_color: Default::default(),
elevation: Default::default(),
margin: box NoneEdgeInsetsGeometry,
padding: box NoneEdgeInsetsGeometry,
width: Default::default(),
shape: box NoneShapeBorder,
behavior: Default::default(),
duration: Default::default(),
on_visible: Default::default(),
}
}
}
impl Widget for SnackBar {
fn create_element(&self) -> Box<dyn Element> {
box SnackBarElement::new(self)
}
}
impl WidgetProperties for SnackBar {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}