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#![allow(unused_imports)]
use std::time::Duration;
use crate::{
animation::AnimationController,
elements::{Element, ModalBottomSheetElement},
foundation::{colorspace::Color, Id, Key, ValueChanged, WidgetProperties},
painting::{
BorderRadius, BoxShape, EdgeInsetsGeometry, ImageProvider, NoneEdgeInsetsGeometry,
NoneShapeBorder, ShapeBorder,
},
rendering::BoxConstraints,
services::MouseCursor,
ui::{Brightness, Clip, VoidCallback},
widgets::{
BuildContext, FocusNode, NoneImage, NoneWidget, RouteSettings, Widget, WidgetBuilder,
},
};
use super::{
ButtonTextTheme, InteractiveInkFeatureFactory, MaterialStateProperty, MaterialTapTargetSize,
VisualDensity,
};
pub struct ModalBottomSheet {
pub key: Key,
pub context: Option<BuildContext>,
pub builder: WidgetBuilder,
pub background_color: Color,
pub elevation: f32,
pub shape: Box<dyn ShapeBorder>,
pub clip_behavior: Clip,
pub constraints: BoxConstraints,
pub barrier_color: Color,
pub is_scroll_controlled: bool,
pub use_root_navigator: bool,
pub is_dismissible: bool,
pub enable_drag: bool,
pub route_settings: Option<RouteSettings<String>>,
pub transition_animation_controller: Option<AnimationController>,
}
impl ModalBottomSheet {
pub fn show() {
todo!()
}
}
impl Default for ModalBottomSheet {
fn default() -> Self {
Self {
key: Default::default(),
context: Default::default(),
builder: box |_| box NoneWidget,
background_color: Default::default(),
elevation: Default::default(),
shape: box NoneShapeBorder,
clip_behavior: Default::default(),
constraints: Default::default(),
barrier_color: Default::default(),
is_scroll_controlled: Default::default(),
use_root_navigator: Default::default(),
is_dismissible: Default::default(),
enable_drag: Default::default(),
route_settings: Default::default(),
transition_animation_controller: Default::default(),
}
}
}
impl Widget for ModalBottomSheet {
fn create_element(&self) -> Box<dyn Element> {
box ModalBottomSheetElement::new(self)
}
}
impl WidgetProperties for ModalBottomSheet {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}