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use crate::{
elements::{Element, FloatingActionButtonElement},
foundation::{colorspace::Color, Id, Key, WidgetProperties},
painting::{NoneShapeBorder, ShapeBorder},
services::MouseCursor,
ui::{Clip, VoidCallback},
widgets::{FocusNode, NoneWidget, Widget},
};
use super::MaterialTapTargetSize;
pub struct FloatingActionButton {
pub key: Key,
pub child: Box<dyn Widget>,
pub tooltip: String,
pub foreground_color: Color,
pub background_color: Color,
pub focus_color: Color,
pub hover_color: Color,
pub splash_color: Color,
pub elevation: f32,
pub focus_elevation: f32,
pub hover_elevation: f32,
pub highlight_elevation: f32,
pub disabled_elevation: f32,
pub on_pressed: Option<VoidCallback>,
pub mouse_cursor: MouseCursor,
pub mini: bool,
pub shape: Box<dyn ShapeBorder>,
pub clip_behavior: Clip,
pub focus_node: FocusNode,
pub autofocus: bool,
pub material_tap_target_size: MaterialTapTargetSize,
pub is_extended: bool,
pub enable_feedback: bool,
}
impl Default for FloatingActionButton {
fn default() -> Self {
Self {
key: Default::default(),
child: box NoneWidget,
tooltip: Default::default(),
foreground_color: Default::default(),
background_color: Default::default(),
focus_color: Default::default(),
hover_color: Default::default(),
splash_color: Default::default(),
elevation: Default::default(),
focus_elevation: Default::default(),
hover_elevation: Default::default(),
highlight_elevation: Default::default(),
disabled_elevation: Default::default(),
on_pressed: Default::default(),
mouse_cursor: Default::default(),
mini: Default::default(),
shape: box NoneShapeBorder,
clip_behavior: Default::default(),
focus_node: Default::default(),
autofocus: Default::default(),
material_tap_target_size: Default::default(),
is_extended: Default::default(),
enable_feedback: Default::default(),
}
}
}
impl Widget for FloatingActionButton {
fn create_element(&self) -> Box<dyn Element> {
box FloatingActionButtonElement::new(self)
}
}
impl WidgetProperties for FloatingActionButton {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}