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use crate::{
elements::{ButtonBarElement, Element},
foundation::{Id, Key, WidgetProperties},
painting::{EdgeInsetsGeometry, NoneEdgeInsetsGeometry, VerticalDirection},
rendering::{MainAxisAlignment, MainAxisSize},
widgets::Widget,
};
use super::{ButtonBarLayoutBehavior, ButtonTextTheme};
pub struct ButtonBar {
pub alignment: MainAxisAlignment,
pub button_aligned_dropdown: bool,
pub button_height: f32,
pub button_min_width: f32,
pub button_padding: Box<dyn EdgeInsetsGeometry>,
pub button_text_theme: ButtonTextTheme,
pub children: Vec<Box<dyn Widget>>,
pub key: Key,
pub layout_behavior: ButtonBarLayoutBehavior,
pub main_axis_size: MainAxisSize,
pub overflow_button_spacing: f32,
pub overflow_direction: VerticalDirection,
}
impl Default for ButtonBar {
fn default() -> Self {
Self {
alignment: Default::default(),
button_aligned_dropdown: Default::default(),
button_height: Default::default(),
button_min_width: Default::default(),
button_padding: box NoneEdgeInsetsGeometry,
button_text_theme: Default::default(),
children: Default::default(),
key: Default::default(),
layout_behavior: Default::default(),
main_axis_size: Default::default(),
overflow_button_spacing: Default::default(),
overflow_direction: Default::default(),
}
}
}
impl Widget for ButtonBar {
fn create_element(&self) -> Box<dyn Element> {
box ButtonBarElement::new(self)
}
}
impl WidgetProperties for ButtonBar {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}