logo
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
use crate::{
    elements::{AppBarElement, Element},
    foundation::{colorspace::Color, Id, Key, WidgetProperties},
    painting::{NoneShapeBorder, ShapeBorder, TextStyle},
    services::SystemUiOverlayStyle,
    ui::{Brightness, Size},
    widgets::{IconThemeData, NoneWidget, PreferredSizeWidget, Widget},
};

use super::TextTheme;

pub struct AppBar {
    pub key: Key,
    pub leading: Box<dyn Widget>,
    pub automatically_imply_leading: bool,
    pub title: Box<dyn Widget>,
    pub actions: Vec<Box<dyn Widget>>,
    pub flexible_space: Box<dyn Widget>,
    pub bottom: Box<dyn PreferredSizeWidget>,
    pub elevation: f32,
    pub shadow_color: Color,
    pub shape: Box<dyn ShapeBorder>,
    pub background_color: Color,
    pub foreground_color: Color,
    // @Deprecated("This property is no longer used, please use system_overlay_style instead. ")
    pub brightness: Brightness,
    pub icon_theme: IconThemeData,
    pub actions_icon_theme: IconThemeData,
    // @Deprecated("This property is no longer used, please use toolbar_text_style and title_text_style instead. ")
    pub text_theme: TextTheme,
    pub primary: bool,
    pub center_title: bool,
    pub exclude_header_semantics: bool,
    pub title_spacing: f32,
    pub toolbar_opacity: f32,
    pub bottom_opacity: f32,
    pub toolbar_height: f32,
    pub leading_width: f32,
    // @Deprecated("This property is obsolete and is false by default. ")
    pub backwards_compatibility: bool,
    pub toolbar_text_style: TextStyle,
    pub title_text_style: TextStyle,
    pub system_overlay_style: SystemUiOverlayStyle,
}

impl Default for AppBar {
    fn default() -> Self {
        Self {
            key: Default::default(),
            leading: box NoneWidget,
            automatically_imply_leading: Default::default(),
            title: box NoneWidget,
            actions: Default::default(),
            flexible_space: box NoneWidget,
            bottom: box NoneWidget,
            elevation: Default::default(),
            shadow_color: Default::default(),
            shape: box NoneShapeBorder,
            background_color: Default::default(),
            foreground_color: Default::default(),
            brightness: Default::default(),
            icon_theme: Default::default(),
            actions_icon_theme: Default::default(),
            text_theme: Default::default(),
            primary: Default::default(),
            center_title: Default::default(),
            exclude_header_semantics: Default::default(),
            title_spacing: Default::default(),
            toolbar_opacity: Default::default(),
            bottom_opacity: Default::default(),
            toolbar_height: 64.0,
            leading_width: Default::default(),
            backwards_compatibility: Default::default(),
            toolbar_text_style: Default::default(),
            title_text_style: Default::default(),
            system_overlay_style: Default::default(),
        }
    }
}

impl PreferredSizeWidget for AppBar {
    fn preferred_size(&self) -> Size {
        Size(0.0, self.toolbar_height) // +  bottom widget's preferred height
    }
}

impl Widget for AppBar {
    fn create_element(&self) -> Box<dyn Element> {
        box AppBarElement::new(self)
    }
}

impl WidgetProperties for AppBar {
    fn key(&self) -> &Key {
        &self.key
    }

    fn x(&self) -> f32 {
        // self.x
        0.0
    }

    fn y(&self) -> f32 {
        // self.y
        0.0
    }

    fn w(&self) -> f32 {
        // self.w
        0.0
    }

    fn h(&self) -> f32 {
        // self.h
        0.0
    }

    fn w_min(&self) -> f32 {
        // self.w_min
        0.0
    }

    fn h_min(&self) -> f32 {
        // self.h_min
        0.0
    }

    fn w_max(&self) -> f32 {
        // self.w_max
        0.0
    }

    fn h_max(&self) -> f32 {
        // self.h_max
        0.0
    }

    fn parent(&self) -> Option<Id> {
        // self.parent
        None
    }

    fn depth(&self) -> f32 {
        // self.depth
        0.0
    }

    fn visible(&self) -> bool {
        // self.visible
        true
    }

    fn mouse_input(&self) -> bool {
        // self.mouse_input
        true
    }

    fn key_input(&self) -> bool {
        // self.key_input
        true
    }

    fn renderable(&self) -> bool {
        // self.renderable
        true
    }

    fn internal_visible(&self) -> bool {
        // self.internal_visible
        true
    }
}