1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
use cgmath::Point2;
use std::{
cell::RefCell,
default::default,
fmt::{Debug, Formatter, Result},
rc::Rc,
};
use stretch::{node::Node, style};
use crate::prelude::Singleton;
use crate::{
foundation::Signal,
material::FilterChip,
rendering::backend::{WidgetRenderFactory, WidgetRenderHolder},
services::LayoutSystem,
};
use super::{Element, WidgetComponent};
#[derive(Debug, Clone)]
pub struct FilterChipStateChangeEvent {
value: bool,
prev: bool,
}
pub struct FilterChipElement {
component: Rc<RefCell<WidgetComponent>>,
state: bool,
pub onchange: Signal<FilterChipStateChangeEvent>,
pub renderer: Option<Rc<WidgetRenderHolder<Self>>>,
pub node: Node,
}
impl Debug for FilterChipElement {
fn fmt(&self, f: &mut Formatter<'_>) -> Result {
f.debug_struct("FilterChipElement").finish()
}
}
impl FilterChipElement {
pub fn new(widget: &FilterChip) -> Self {
let node = LayoutSystem::new_node(style::Style { ..default() }, vec![]).unwrap();
let component = WidgetComponent::get(widget.key.id());
let state = true;
let instance = Self {
component,
onchange: Signal::new(),
state,
renderer: WidgetRenderFactory::global().get::<Self>(),
node,
};
instance
}
pub fn onclick<T>(&mut self, _: T, _: T) {
self.state = !self.state;
}
pub fn state(&self) -> bool {
self.state
}
pub fn set_state(&mut self, value: bool) {
let prev = self.state;
self.state = value;
self.onchange.emit(&FilterChipStateChangeEvent { value, prev });
}
}
impl AsRef<RefCell<WidgetComponent>> for FilterChipElement {
fn as_ref(&self) -> &RefCell<WidgetComponent> {
self.component.as_ref()
}
}
impl Element for FilterChipElement {
fn destroy(&self) {
self.onchange.clear();
}
fn node(&self) -> Option<Node> {
Some(self.node)
}
fn relayout(&self, origin: Point2<f32>) {
let update_childs = match LayoutSystem::layout(self.node) {
Ok(layout) => {
let mut comp = self.as_ref().borrow_mut();
comp.x = layout.location.x + origin.x;
comp.y = layout.location.y + origin.y;
comp.w = layout.size.width;
comp.h = layout.size.height;
true
}
Err(e) => {
log::error!("{}", e);
false
}
};
if update_childs {
}
}
}