logo
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
use cgmath::Point2;
use std::{
    cell::RefCell,
    default::default,
    fmt::{Debug, Formatter, Result},
    rc::Rc,
};
use stretch::{node::Node, style};

use crate::prelude::Singleton;

use crate::{
    foundation::Signal,
    material::ChoiceChip,
    rendering::backend::{WidgetRenderFactory, WidgetRenderHolder},
    services::LayoutSystem,
};

use super::{Element, WidgetComponent};

#[derive(Debug, Clone)]
pub struct ChoiceChipStateChangeEvent {
    value: bool,
    prev: bool,
}

/// A checkbox is a simple true or false switch.
/// Changing the state will trigger the signal.
/// Additional Signals: onchange
pub struct ChoiceChipElement {
    component: Rc<RefCell<WidgetComponent>>,
    /// The current state. Read/Write
    state: bool, // = true;

    /// Emitted whenever state is changed.
    /// `function(new_state: bool, prev_state: bool)`
    pub onchange: Signal<ChoiceChipStateChangeEvent>,

    // The concrete renderer for this control instance
    pub renderer: Option<Rc<WidgetRenderHolder<Self>>>,
    // The node in layout system
    pub node: Node,
}

impl Debug for ChoiceChipElement {
    fn fmt(&self, f: &mut Formatter<'_>) -> Result {
        f.debug_struct("ChoiceChipElement").finish()
    }
}

impl ChoiceChipElement {
    pub fn new(widget: &ChoiceChip) -> Self {
        let node = LayoutSystem::new_node(style::Style { ..default() }, vec![]).unwrap();

        let component = WidgetComponent::get(widget.key.id());

        // let state = widget.state;
        let state = true;

        // onmouseup.listen(onclick);

        // let onchange = widget.onchange.clone();
        // let onchange = Signal::new();

        let instance = Self {
            component,
            onchange: Signal::new(),
            state,
            renderer: WidgetRenderFactory::global().get::<Self>(),
            node,
        };

        // if let Some(signal) = onchange {
        //     instance.onchange.listen(box move |e| signal.emit(e));
        // }

        instance
    }

    //Internal

    pub fn onclick<T>(&mut self, _: T, _: T) {
        self.state = !self.state;
    }

    /// The current state. Read/Write
    pub fn state(&self) -> bool {
        self.state
    }

    /// The current state. Read/Write
    pub fn set_state(&mut self, value: bool) {
        let prev = self.state;

        self.state = value;

        self.onchange.emit(&ChoiceChipStateChangeEvent { value, prev });
    }
}

impl AsRef<RefCell<WidgetComponent>> for ChoiceChipElement {
    fn as_ref(&self) -> &RefCell<WidgetComponent> {
        self.component.as_ref()
    }
}

impl Element for ChoiceChipElement {
    fn destroy(&self) {
        // self.base.destroy();

        self.onchange.clear();
    }

    fn node(&self) -> Option<Node> {
        Some(self.node)
    }

    fn relayout(&self, origin: Point2<f32>) {
        let update_childs = match LayoutSystem::layout(self.node) {
            Ok(layout) => {
                let mut comp = self.as_ref().borrow_mut();
                comp.x = layout.location.x + origin.x;
                comp.y = layout.location.y + origin.y;
                comp.w = layout.size.width;
                comp.h = layout.size.height;

                true
            }
            Err(e) => {
                log::error!("{}", e);
                false
            }
        };

        if update_childs {
            // self.leading.relayout();
            // self.title.relayout();
            // self.flexible_space.relayout();
        }
    }
}