logo
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
use crate::{
    elements::{Element, TextElement},
    foundation::{Id, Key, WidgetProperties},
    painting::{TextOverflow, TextStyle},
    ui::{Locale, TextAlign, TextDirection},
    widgets::Widget,
};

pub struct Text {
    pub text: String,
    pub key: Key,
    pub style: TextStyle,
    // pub strut_style: StrutStyle,// TODO:
    pub text_align: TextAlign,
    pub text_direction: TextDirection,
    pub locale: Locale,
    pub soft_wrap: bool,
    pub overflow: TextOverflow,
    pub text_scale_factor: f32,
    pub max_lines: i32,
    pub semantics_label: String,
    // pub text_width_basis: TextWidthBasis, // TODO:
    // pub text_height_behavior: TextHeightBehavior,// TODO:
}

impl Default for Text {
    fn default() -> Self {
        Self {
            text: Default::default(),
            key: Default::default(),
            style: Default::default(),
            // strut_style: Default::default(),
            text_align: Default::default(),
            text_direction: Default::default(),
            locale: Default::default(),
            soft_wrap: Default::default(),
            overflow: Default::default(),
            text_scale_factor: Default::default(),
            max_lines: Default::default(),
            semantics_label: Default::default(),
            // text_width_basis: Default::default(),
            // text_height_behavior: Default::default(),
        }
    }
}

impl Widget for Text {
    fn create_element(&self) -> Box<dyn Element> {
        box TextElement::new(self)
    }
}

impl WidgetProperties for Text {
    fn key(&self) -> &Key {
        &self.key
    }

    fn x(&self) -> f32 {
        // self.x
        0.0
    }

    fn y(&self) -> f32 {
        // self.y
        0.0
    }

    fn w(&self) -> f32 {
        // self.w
        0.0
    }

    fn h(&self) -> f32 {
        // self.h
        0.0
    }

    fn w_min(&self) -> f32 {
        // self.w_min
        0.0
    }

    fn h_min(&self) -> f32 {
        // self.h_min
        0.0
    }

    fn w_max(&self) -> f32 {
        // self.w_max
        0.0
    }

    fn h_max(&self) -> f32 {
        // self.h_max
        0.0
    }

    fn parent(&self) -> Option<Id> {
        // self.parent
        None
    }

    fn depth(&self) -> f32 {
        // self.depth
        0.0
    }

    fn visible(&self) -> bool {
        // self.visible
        true
    }

    fn mouse_input(&self) -> bool {
        // self.mouse_input
        true
    }

    fn key_input(&self) -> bool {
        // self.key_input
        true
    }

    fn renderable(&self) -> bool {
        // self.renderable
        true
    }

    fn internal_visible(&self) -> bool {
        // self.internal_visible
        true
    }
}