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use crate::{
elements::{Element, TextElement},
foundation::{Id, Key, WidgetProperties},
painting::{TextOverflow, TextStyle},
ui::{Locale, TextAlign, TextDirection},
widgets::Widget,
};
pub struct Text {
pub text: String,
pub key: Key,
pub style: TextStyle,
pub text_align: TextAlign,
pub text_direction: TextDirection,
pub locale: Locale,
pub soft_wrap: bool,
pub overflow: TextOverflow,
pub text_scale_factor: f32,
pub max_lines: i32,
pub semantics_label: String,
}
impl Default for Text {
fn default() -> Self {
Self {
text: Default::default(),
key: Default::default(),
style: Default::default(),
text_align: Default::default(),
text_direction: Default::default(),
locale: Default::default(),
soft_wrap: Default::default(),
overflow: Default::default(),
text_scale_factor: Default::default(),
max_lines: Default::default(),
semantics_label: Default::default(),
}
}
}
impl Widget for Text {
fn create_element(&self) -> Box<dyn Element> {
box TextElement::new(self)
}
}
impl WidgetProperties for Text {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}