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use crate::{
elements::{CustomPaintElement, Element},
foundation::{Id, Key, WidgetProperties},
widgets::Widget, rendering::{CustomPainter, NoneCustomPainter}, ui::Size,
};
use super::NoneWidget;
pub struct CustomPaint {
pub child: Box<dyn Widget>,
pub foreground_painter: Box<dyn CustomPainter>,
pub is_complex: bool,
pub key: Key,
pub painter: Box<dyn CustomPainter>,
pub size: Size,
pub will_change: bool,
}
impl Default for CustomPaint {
fn default() -> Self {
Self {
child: box NoneWidget,
foreground_painter: box NoneCustomPainter,
is_complex: Default::default(),
key: Default::default(),
painter: box NoneCustomPainter,
size: Default::default(),
will_change: Default::default(),
}
}
}
impl Widget for CustomPaint {
fn create_element(&self) -> Box<dyn Element> {
box CustomPaintElement::new(self)
}
}
impl WidgetProperties for CustomPaint {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}